Anthony Harmon Interview

Dec 23rd in Inspiration by Emil

Anthony Harmon is an extremely intelligent designer with an assortment of diverse interests ranging from philosophy to science to the paranormal. These interests always spill over into Anthony's art. In this interview Anthony gives us some good advice on designing and explains the origins to a couple of his designs.

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Author: Emil

Emil Agarunov is from Brooklyn, New York. He has been using Photoshop for around four years and has been using Illustrator lightly for the past couple of years. His main techniques are vector based images and photo-manipulations.

1. Welcome to PSDTUTS! Please introduce yourself, give us a brief bio, tell us where you're from, and how you got started in the field.

It's an honor to be speaking with you and the PSDTUTS community; thank you for the opportunity! I'll do my best to sound like a rock star, but I'm not sure it’s a battle I can win. I was born and raised in Jackson Hole, a small Wyoming town of about 12,000. I enjoy telling people I rode a horse to school my kindergarten year. They think I'm exaggerating, but it’s true! I wore wrangler jeans, cowboy boots, leather chaps, the works. The beginning of the end of my cowboy days came on Christmas of sixth grade.

Two gifts would forever change my life; my first snowboard and computer. I quickly traded in my spurs and lasso for punk bands, bleached hair and obscure acronyms like AFK and ROFL. There was little hope. Some of the readers may remember a client-to-server protocol named Hotline popular in the mid to late 90's. I was a member of a small design collective named Badmoon Laboratories that distributed a popular bimonthly user icon list. That was my first taste of the design world.

2. You have about four years of formal graphic design training, what are a couple of the most important lessons you learned while studying in school. And how do you apply them to your work now?

Well, to give credit where credit is due, I attribute almost everything I know about art and design to DigiPen Institute of Technology. That place is insane man. They work their students to the bone. It was a regular occurrence to not sleep from Sunday morning until Monday around midnight in order to complete assignments. In two years I filled ten two-hundred page sketchbooks cover to cover.

No joke, I have a permanent calcified bump on my right ring finger from drawing so much. Above all I was awakened to how hard some people work for their goals. I feel fortunate to have run that gauntlet and lived to tell about it because they instilled an ironclad work ethic and stressed the importance of networking, communication and professionalism. These can play more in your favor than any drafting or technical skill set in my opinion.

3. "Project Zodiac" is a one of a kind piece of work with a theme that I haven't ever seen before. What interests me the most is where you came up with this idea and then how you ran with it, give us a look into the process of creating the designs.

Well Project Zodiac is an on going series initially inspired by depthCORE's NOIR release. I wanted to further elaborate on the monochromatic theme by incorporating subjects from material I have been reading about recently, specifically: consciousness, physics and astronomy. As far as process - with most of my personal art I enjoy the freedom from client demands. I try to let the piece evolve on its own, rather than sketching preliminary comps, roughs or pre-planning a composition. That's one of the luxuries we digital artists have. Thank God for the history hierarchy, layer palette and Cntrl Z!

4. Our readers like to understand the process in which an artist designs their work, so please give us a little rundown of your workflow from start to finish. Any specific techniques that you like to use?

Analogous to a hip hop producer digging in the crates for that gem record to sample, us photo manipulators start by browsing endless pages of stock photos for that perfect image. You're only as good as your stock photography. The second step is without a doubt the most tedious - prepping your images. This includes extracting desired elements from the rest of an image and adjusting things like hue, contrast, shadows, etc. to give an overall cohesive gestalt.

I'm sure many of your viewers are aware, but for those who aren't, Shinybinary has some fantastic tutorials on techniques regarding the aforementioned. I particularly enjoyed his channel extraction technique mentioned here.

Once my major compositional elements are in place, I enjoy going in for some detail in areas I want to direct the viewer’s eye. A good splatter or grunge brush usually does the trick. Lastly I flatten the image and apply some final color and lighting adjustments to help unify the piece.

5. From viewing your portfolio, I see you have an eclectic group of interests like ancient civilizations and scientific theory. Would you say your work is heavily influenced by your interests? If so, give us an example where one of your interests got translated into a design.

I have an unhealthy obsession with sub cultural phenomena. Be it UFO's, alternative energy research, quantum physics, lucid dreaming, ancient civilizations...I'm there. I would say it has a huge impact on my personal work. If readers visit my Behance Portfolio and keep in mind words like consciousness, meditation, chakra, aura, pyramids, shamanism; they'll see the connection.

6. "Land of the Free" might not be your most intricate and flashy design but it makes a strong statement. Do you think designers should sometimes make pieces that actually make a statement rather than something visually stimulating?

Hopefully an artist can achieve both. A powerful statement with bad design is still bad design and won't captivate viewers for long. With Land of the Free I wanted to be as blunt and forward as possible. Nowhere to run, nowhere to hide, just an abrasive vantage point on American society.

Inspiration for the piece came from George Carlin. "Americans are huge piles of redundant semi conscious protoplasm." I love that quote, it makes me laugh every time. Of course it's over exaggerated, but sometimes a little embellishment helps to drive home a point.

7. From a designer’s standpoint, where do you see yourself in about 5 to 10 years? What goals do you hope to accomplish by then?

Good question! All of my Zen reading instructs me not to stress or focus on the future, but its difficult not to. Right now I consider myself a hard working up and coming rookie. I feel like I'm just beginning to hone my skill set and I'm confidently looking forward to seeing just how far I can push myself. Eventually, I see myself owning a small office space or retail outlet with a modest staff. Quality over quantity. My main priority right now is to stay healthy, happy and hungry for knowledge.

8. Thanks again for providing PSDTUTS with this opportunity to interview you. Any final thoughts? What would you tell other designers that hope to be as good as you one day?

All I have to say is devote time to finding out who you really are. What are you passionate about? What kind of life and lifestyle do you want to lead? So many people don't take the time to ask those fundamental questions and find themselves unsatisfied, burnt out, unhappy 40 year olds wondering where the hell their life went.

Everyone has to work for a living, but work doesn't have to be miserable. If your heart is behind anything you do, you will be successful. Take the time to find out what that is. Thanks a million Emil, I enjoyed myself. I hope the readers did as well. Take care.

Where to find Anthony on the Web


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User Comments

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  1. PG

    Marc-Olivier Amyot December 23rd

    Wow, impressive photomanip skills

    ( Reply )
  2. PG

    Douglas December 23rd

    nice style

    ( Reply )
  3. PG

    Game Trades December 23rd

    Awesom work

    ( Reply )
  4. PG

    wiley December 23rd

    skillllllls

    ( Reply )
  5. PG

    kevinsturf December 23rd

    hey fantastic looking artwork there man.

    p.s. I’m also from New York. :p

    ( Reply )
  6. PG

    Nokadota December 23rd

    Whoah, very surreal work there. He’s an artist to look out for.

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  7. PG

    VertigoSFX December 23rd

    Wow this guy has some really unique work. He is one of my most favorite designers interviewed on this site. Really creative and really different.

    ( Reply )
  8. PG

    yosrysabry December 23rd

    perfect designer .. thanks tut

    ( Reply )
  9. PG

    FBrushes.com December 23rd

    Great work! Keep it up dude!

    ( Reply )
  10. PG

    insic December 23rd

    cool work. and nice interview.

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  11. PG

    macias December 23rd

    masterpieces..as always / a lot of details…this kind of art i like

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  12. PG

    geir b nystad December 23rd

    looks messy, but he knows his stuff i guess.

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    Jronious the Almighty December 23rd

    jesus…. its the next picasso.

    ( Reply )
  14. PG

    Michael December 23rd

    Way to go, Anthony! Your work is the cheddar!

    ( Reply )
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    Ben Reid December 23rd

    “In two years I filled ten two-hundred page sketchbooks cover to cover.” – Ouch

    “…ironclad work ethic and stressed the importance of networking, communication and professionalism. These can play more in your favor than any drafting or technical skill set in my opinion.” – I agree.

    Nice interview, yee-haw!

    ( Reply )
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    pete December 23rd

    Not really that impressive to be honest,
    The only pieces I like are the ones where it looks like he’s spent more then 20 minutes making it. Don’t want to cause offense, just calling it like I see it.

    ( Reply )
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    Justin December 24th

    pete i’m with you. i’m not a fan of this artwork. i worked with a guy that did stuff like this. he’d use a cadillac fender for one part, a drill for another…it just was senseless eye candy.

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    John Mindiola III December 24th

    this kind of stuff is tough. is it designer as artist? or artist as designer? or both? or does it really matter? well, obviously the dude has skills, no doubt. i wonder if he has a work method that can keep up the pace for the next three decads. no matter how skilled you are, some of that stuff just takes time, period. it’d be really fascinating to see this fella in 20 yrs, and what his work looks like then.

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  19. PG

    Bolleke December 24th

    ‘A powerful statement with bad design is still bad design and won’t captivate viewers for long’

    But isn’t ‘Land of the Free’ just a example of bad design? It looks like something I could make, and I’m no Photoshop-master.

    ( Reply )
  20. PG

    Daniel December 24th

    Great work and also great choice of words. This will survive this world in his own way. Reminds me of author Paul Arden and his impressive use of words.

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    Brent December 25th

    Not too impressed to be honest. The majority of the pieces are just someone’s head on someone else’s body, then some funky “glowing” lines around them. And “Land of the Free”… seriously?

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    Troy December 25th

    I’m also not impressed to be honest.

    The works look like they were rushed with a heavy reliance on stock images to lead the concepts, not really creative at all. The actual design skill doesn’t seem to be overtly impressive also.

    PsdTuts must be really struggling for some interviews these days…

    ~Troy

    ( Reply )
  23. PG

    himangshu December 27th

    his work reflects restlessness as well as flickers of violence
    …nice

    ( Reply )
  24. PG

    nivaConcepts December 30th

    Mindblowing. Some of your pieces are quickly becoming favorites of mine. The Project Zodiac series and the Project I piece are incredible.

    I am dumbfounded on how some people find this work “unimpressive”.

    I look forward to seeing more work of yours in the future.

    Great interview as well.

    ( Reply )
  25. PG

    Harry December 30th

    Would be great to see the work from “unimpressive designers”.
    Let us see your impressive work! :)

    Great interview.

    ( Reply )
  26. PG

    Brent January 3rd

    @ Harry: You don’t have to be an expert designer to have an opinion on design. I personally do not like the style this designer has, and don’t find the works to be very impressive. That doesn’t mean I have to have a gallery full of breath-taking designs ready to show everyone.

    Anyway, opinions are like buttholes, everyone has them and they all stink.

    ( Reply )
  27. I agree with people saying that this work isn’t overly impressive. I give him praise for having a bit more of a style than most dime-a-dozen photomanipulators, but I find his technique and style to be too harsh, too busy. Definitely has some skills, but should slow it down and work more carefully on concepts.

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    Kim September 16th

    Fantabulous artirstry and mind blowing intelligence to boot. Visually captivating, and enough detail and variety to lose yourself in a piece for ages, absorbing all it has to offer.

    ( Reply )
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