Brian D. Smith Interview

Mar 7th in Inspiration by Emil

Brian Smith is a designer with a set of strong beliefs that shape the way he creates his art. Brian creates masterful illustrations that consist of 2D artwork that he integrates with 3D models. One of Brian's strongest beliefs is that all designers should get a proper education when it comes to their careers in design. Lets get into this interview.

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Author: Emil

Emil Agarunov is from Brooklyn, New York. He has been using Photoshop for around four years and has been using Illustrator lightly for the past couple of years. His main techniques are vector based images and photo-manipulations.

1. Welcome to Psdtuts! Please introduce yourself, give us a brief bio, tell us where you're from, and how you got started in the field.

I'm 22 years old, have a Bachelor of Fine Arts degree, and currently live in Allen, TX - a suburb north of Dallas. I grew up in Tucson, AZ to a German-Dutch father and Korean mother. We lived pretty close to the deserts and near Navajo communities. I would say the culmination of living in a community with strong ethnic values and being surrounded by vibrant and visual people really steered me to being who I am today—creative and worldly. 

Being an artist was pretty much my thing throughout the years. I was very hands-on building models from scratch materials and sketching anything and everything with pen and paper. I got into the field in almost the same week as when I got my first computer in 1999, and discovered websites like Skinz.org. I was very much into science fiction, and seeing some of the abstract wallpapers got me very curious about digital art.

2. Since you are very experienced in the field of 3D renders, what advice would you give to someone who is just starting to create these types of renders?

I wouldn't say I am very experienced, but I do know the logistics of computer 3D modeling. It's more or less a residual skill I picked up when trying to achieve a certain look and didn't have any better tools to use. While I can model just about anything (except realistic people/animals) in 3ds max and manage a complex workflow, I don't really enjoy focusing days on end on pure 3D.

I like to mix it up a bit. My patience with 3D gets rather short because I'm so used to dealing with 3D physically from when I do hands-on stuff, like building models or molding ceramic clay. I haven't successfully found a comfort zone with digital 3D, yet.

As far as advice is concerned, it's easy to get the hang of 3D once you understand the general workspace logic common throughout all 3D programs. If you can learn the terminology and major tools of a 3D program, you adapt your imagination into making anything and use the tools in any creative combination.

3. The majority of your designs incorporate 3D art with vibrant colors, what exactly draws you to this specific style?

I'm a very left-brained individual. I do web development work for my day job which suits me well, because I love analytical stuff, and programming. I'm also very fond of modern/contemporary architecture and futuristic lifestyles. I find an attraction to the aesthetics of the kind of work I do. All the geometry and technicalities behind my style appeals to my personality in a way I'm drawn into it.

4. You seem to use a lot of 3D renders in your art, give us a short walkthrough on how you create your renders.

I'm the kind of person who almost never plans anything out on paper. I just do it, and I'm usually listening to electronic music or just came out of an inspirational epiphany of some sort. My 3D renders and compositions come about through trial-and-error and whatever goes on in my head at the time. I find my work to be a little more genuine and reflective of me when I just go at it without any pre-planned thought. 

I find it kind of sad if I have to plan my creativity beforehand, especially work I do for myself only. Although, it helps to first have an idea—whether it be broad or specific at first. Whether I'm using Photoshop, 3ds max or Bryce, the rest is all imagination, and I'm afraid I don't have a walkthrough for that!

5. You use a lot of 2D line-work in your artwork. What extra element do you think they bring to your art?

Sometimes I create the more intricate versions of that 2D line-work in Adobe Illustrator, then bring it over to Adobe Photoshop where I'm doing the final composition of the piece. However, most of the time I do all that by hand right in Photoshop, using the marquee, pencil, fill, free-transform and layers set in various opacities and blend modes. 

I'm not sure what it adds to the piece per say, but it fits along the lines of my interests. That 2D stuff, however, was mostly as a result of me being a trendwhore. I just kind of stuck with it because I feel it's often an underrated element. In some pieces, I do purely 2D line art.

6. In terms of designing, where do you see yourself in the next 5 years?

At the moment, I'm definitely setting myself up for the next 5 years, and I can tell you for sure where I'll probably be. I'm looking to get into a Master's Degree program as soon as I'm financially capable of handling it again. By trade, I'm a web developer and interactive media artist, but I'd like to focus more on visual interactivity and ways humans interface with computers.

I also think we're coming to an evolution of haptic systems, now that Microsoft Surface, iPhone, and Magic Walls are becoming ubiquitous.  It’s a whole new era of interactivity I'd like to explore further.  Hopefully, in 5 years time, technology and I will be companions!

7. Thanks again for providing PSDTUTS with this opportunity at interviewing you, any final thoughts? What would you tell other designers that hope to be as good as you one day?

Since you asked, I'm going to go on a little diatribe here.  Go to college and get a degree. I think designers and artists totally underestimate the value of a degree and higher education in general.  I'm so annoyed by other artists who essentially sabotage themselves once they get out of high school. They think that this particular industry need not so much a degree, but a portfolio.

Since when did being a competent artist transcend the need to go to higher education?  This isn't the 70s or 80s.  We're in a day and age where you got to be marketable and competitive. If you can do well as a freelancer, then congratulations--you're a rarity. Do it as a favor to yourself, your family, and society by being educated, worldly, and most of all, useful. Find a niche, a specialty, or career path with your skills. Don't undermine yourself or live up to the starving artist stereotype.  Being an artist is as much as being a doctor, and I wish the creative crowds could take it seriously and transform the industry around so that it doesn't feel so subordinate.

Where to find Brian D. Smith on the Web

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User Comments

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  1. PG

    Saro March 7th

    Great work, nice interview.

    ( Reply )
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    Justin Christensen March 7th

    I agree with him on getting a degree… but he certainly came off a bit strong in that last paragraph. I don’t know how well I’d take someone lecturing me on not being worldly enough for my society.

    ( Reply )
  3. PG

    samstratton March 7th

    amazing

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  4. PG

    Mark March 7th

    Some stunning artwork there

    ( Reply )
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      lawrence77 March 7th

      yeah!

      ( Reply )
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    bodhi March 7th

    OMG.. it’s fantastic!!!!

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      Laszlo Nemeth March 7th

      how does he do something like this fractals in first pictures OO

      ( Reply )
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    lawrence77 March 7th

    Brian D. Smith i expect you to write a tutorial here in PSDTUTS…
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    or in my blog ha ha ha ha :)

    very good designer you are!

    ( Reply )
  7. PG

    lawrence77 March 7th

    Emil you done a very good interview work here in PSDTUTS…

    and what post you are in PSDTUTS???

    ( Reply )
  8. PG

    Diego March 7th

    His work looks pretty amazing!!
    ;D great interview

    ( Reply )
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    Loveleen March 7th

    I loved color processing

    ( Reply )
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    lawrence77 March 7th

    can anyone interview me??? :)

    ( Reply )
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    B-82 March 7th

    it really remind me from Amon tobin’s CD covers, they are in the same style, andI love it ;)

    ( Reply )
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    VertigoSFX March 7th

    I like his final statement about going out and getting a degree in college…I needed to hear someone say that because a lot of people do say you just need a nice portfolio but I think getting that extra education in college will help out a lot. I’ve simply just noticed my maturity level increase during my 8 months or so i’ve been in college so far.

    Good interview and fantastic pieces he’s got.

    ( Reply )
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      John Mindiola III March 7th

      True. Many designers can learn a lot of the “how” on their own or from sites like this or Lynda.com. College, I think, is more about learning the “why” of design. Sure, Person A can make killer graphics, but why? What for? That’s where the guidance of an instructor (and curriculum) come in and help turn those visions into directives.

      ( Reply )
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    lowpop March 8th

    kind of old school trend isn’t it … ? I mean… It’s depthcore
    2 years ago… abstract 3d shapes and colours… yeah..

    ( Reply )
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      pixeladdict March 10th

      I totally agree with that, nothing very original here. good work but very oldschool.

      btw nobody is stupid enough to think a degree is useless, but everyone should understand that it’s not the only path…
      if you dont have any talent, understand the “why” won’t help you neither.
      btw I didnt know you needed a degree to understand the “why” in design :D

      ( Reply )
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    ADM March 8th

    Proper education… OK, but where?
    Im only interested in web graphics,
    can anybody recommend an online course or an advanced book?
    Where I live, in Hungary, there aren’t any.
    Im not interested in courses which teach me Photoshop and Illustrator and other programs, because I already have a good skill in them.

    Thanks for you answer!

    ( Reply )
  15. PG

    Violence March 8th

    Realy nice one. Thanks =)

    ( Reply )
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    sushy March 8th

    22 year old !!! snif

    ( Reply )
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    Nick March 8th

    I’m going back to school soon, even though I hate getting loans and building up debt, I have to do it in order to get anywhere, as he says.

    ( Reply )
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      lawrence77 March 8th

      hey nick why no tutorials nowadays in your blog??? :(

      ( Reply )
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        Nick March 8th

        Haha there’s more coming. I write a bunch of content in advance so that I can take breaks and the posts will go up automatically, sort of how Collis does it sometimes.

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        Lawrence77 March 9th

        can’t wait to see! :)
        Wish you all the best you grow like Collis Ta’eed soon!

  18. PG

    Brian Kelley March 8th

    Brian and I both went to school together (the AID), he was a couple grades up and hes on talented man. His Web development is on par with his design skills…

    ( Reply )
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    Raboverde March 8th

    yeah that last education part is so right!!

    thanks man u made me think a little bit more than usual!!

    ( Reply )
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    Chris March 9th

    I like his last statement about going to college for design.
    Im going to Academy of Art University for graphic design this fall.
    What are your guys opinion of that school?

    ( Reply )
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    franky March 9th

    yeeeeeee!!!!! Insane work!

    ( Reply )
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    Andotron March 9th

    I partly agree with Brian. I have an education in design and illustration and I found parts of it to be useful in my career and other parts completely worthless. Even if more people had an education, it wouldn’t stop the amount of bad examples of design on the web.

    In regards to Brians examples taht are shown here. I think they are great but they are very repititive. Wheres the variety?

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    Michael March 9th

    yeah i’d have loved to go to college and get an arts degree but unfortunately circumstance dictated another route into industrial design .. a portfolio

    just because you didn’t go to art school doesn’t mean you’re a bad designer .. there’s plenty of ways to learn outside the class room .. PSDTUTS is a case in point!

    nice work thou Brian but don’t get annoyed by other designers .. life’s too short

    ( Reply )
  24. PG

    nahid March 9th

    guys i find these designs really insane!

    ( Reply )
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      Lawrence77 March 9th

      Nahid where is your gravator?

      ( Reply )
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    Calengklik March 9th

    how many layers to create this image ?

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      Lawrence77 March 9th

      numerous! :)

      ( Reply )
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    writersbloc March 9th

    Man, this site makes me feel old (and I’m only 29) and slightly embarrassed to call myself a professional. Nice to see some the US representing on this site, and a fellow Dallas-ite. Keep up the good work Mr. Smith!

    ( Reply )
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    3nz March 9th

    amazing

    ( Reply )
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    pete March 9th

    It feels like i’ve gone back to 2002 with this post..

    ( Reply )
  29. PG

    Boyd Wiebe March 9th

    Quote from the article

    “I’m the kind of person who almost never plans anything out on paper. I just do it, and I’m usually listening to electronic music or just came out of an inspirational epiphany of some sort. My 3D renders and compositions come about through trial-and-error and whatever goes on in my head at the time. I find my work to be a little more genuine and reflective of me when I just go at it without any pre-planned thought.”

    I’ll be willing to bet they didn’t teach you this approach to design in any school.

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    byron March 9th

    Navajo! woot!

    ( Reply )
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    zombie March 10th

    Take it easy Brian. Don’t get annoyed by other artists who “sabotage” themselves once they get out of high school. Every artist choose a different path. Some artists who didn’t go to college have more knowledge in art than anyone who’s been to one.

    I agree with what you said. Having a degree is important. But not everyone is privileged or has the opportunity to go to college. But that won’t stop them from being the best designer they can be.

    In fact, I know a designer whose clients are Nike, Adidas and all those big companies. He didn’t go to college but he knows his market based on experience and his talents.
    And most importantly, he earns money by designing things that has a “market” rather than designing stuff that looks great but doesn’t mean anything or doesn’t have any use.

    So take it easy. Like the other guy said here. Life is too short.

    ( Reply )
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    jack chen March 10th

    nice i like it

    ( Reply )
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    loswl March 10th

    Very Beautiful graphics, great interview and a talented artist!!

    ( Reply )
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    LordSkelethom March 10th

    I love his work :)

    ( Reply )
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    dp March 12th

    I like your art but your advice about degrees is wrong. Employers care MORE about great portfolios than they do about a Masters degree. Sorry, that’s a fact.

    ( Reply )
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    Dharma March 13th

    GOOD WORK:)

    ( Reply )
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    Joe K March 13th

    I completely disagree with your idea that designers need a higher education. All higher education teaches you is how to do things in your educators way and not find out often better routes through your own exploration. Okay, higher education can help you to use more of the tools that are at your disposal, but all you need is a little imagination in the first place to discover these techniques for yourself.

    I am a Senior Designer and Interactive Team Lead and do not have a higher education, in fact I left full-time education at the age of 17.

    Otherwise, I like your work, it reminds me of DeviantART 5+ years ago ;)

    ( Reply )
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      Cub March 17th

      Completely agree with you on the higher ed. thing Joe K, it certainly could be the beginning of a very interesting debate. University can teach you a lot, such as technical skills, a methodical way of working and – as someone mentioned earlier – the “why” behind the whole creation. However, I don’t think the importance of a good portfolio/experience can be underestimated.

      Case in point – My girlfriend is a super talented illustrator/animator (I’m not just saying that!). She graduated with a first class BA (hons) in Graphic Art & Design and it hasn’t given her any kind of springboard, or ‘edge’ over the pack. In fact, she is currently working really hard on freelance projects (unpaid) just so she can build up her portfolio. This kind of situation is repeated time and again with uni graduates(myself included) in both the arts field and many other industries as well. Many of my friends and colleagues have degrees, but very few of them get jobs as a direct result of them.

      College/Uni is a good experience, but it’s by no means the only way, nor is it a guarantee to the job of your dreams.

      Mr Field – Can definitely see the ‘electronic’ music vibe crossing over into your work, like some kind of industrial ambience – Aphex meets Boards Of Canada. Nice.

      ( Reply )
  38. PG

    VS March 23rd

    Why he don’t talk about depthCORE? wtf?

    ( Reply )
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