Justin Maller, a.k.a Superlover, is founder of the depthCORE initiative and has worked with DC Shoes, Lee, Quicksilver and Computer Arts Magazine. His photo manipulations often blend human subjects with chaotic abstract elements resulting in a style that is uniquely his own. I recently sat down with Justin (virtually) to glean war stories, tips and advice from this Photoshop master.
Hi Justin! Can you introduce yourself to PSDTUTS?
My name is Justin Maller, I'm a 25 year old freelance digital artist from Melbourne, Australia. I graduated from the University of Melbourne with a Bachelor of Creative Arts. I founded depthCORE, an International Digital Media & Modern Art Collective in 2002; I remain on as the Creative Director, a capacity that sees me manage our artist base and curate our exhibitions.
When did Photoshop first grab you with both hands and never let go?
I first started using Photoshop in 1998, and was immediately captivated; however, it was when I got involved in the online scene in 2001, that it became an unrelenting passion of mine.
What is your typical design process like?
It changes every time. For the last couple of years, I've been working predominantly on hyper-reality photo based scenes, so the first thing I generally do is open up the photos I plan to use, and start chopping the different elements out of it. That's basically the only consistent step from piece to piece; after that I go off on random tangents exploring different styles, techniques, and just see where I end up. It is seldom more pre-determined than that; the pieces take me where they want to go, not the other way around.

When did you first realize digital art could be a career for you?
When I finished University in 2006, I started getting a lot of work writing tutorials and articles for magazines around the world. Pretty soon, it was enough money to live on, and although I didn't especially enjoy writing them, it beat having a regular job, and I figured (correctly) that it would eventually lead to working on commissioned illustrations full time, which is where I am at present.
What attracts you to digital illustration over traditional mediums?
Unlike many other artists, I didn't grow up drawing, I grew up writing and acting. I do not have a traditional background. Digital illustration is the only medium of visual art I've ever known. I've since developed an interest in traditional arts, and have been practicing my drawing for the last year or so. I still have a long way to go!

You co-founded depthCORE in 2002. What has that experience been like?
dC has been the best trip of my life. I've been blessed to enjoy the wonderful and unusual experience of growing up and coming of age, both personally and professionally, with an amazing group of people that are scattered all over the world; some of us have been together for the entire six years, and have gone from being complete amateurs to competent professionals during that time. We've had amazing times producing our releases, and have developed a bond and a culture that I hope we'll enjoy forever.
One consistent theme in your art is chaos impinging on order, and some of the shapes you use look like if you touched them on paper, they'd make your fingers bleed. Where do you draw inspiration for your illustration/design work?
This is a tough question for me, as my influences seldom directly manifest themselves directly in the shapes I introduce to my illustrations; they more typically make themselves evident in the tone and ambiance of the piece as a whole. Each piece has something different behind it, and it's not always an easy answer like 'life' or 'music' or whatever; my artwork is like a visual diary for me. I'll look at a piece I made in the past and remember what I was doing when I made it, where I was living... I look at the pieces and remember the time I made it more than I do something that influenced me to create it.

Do you find your approach is different for corporate clients than it is for your own personal work? The darker stuff must be a hard-sell sometimes.
It's definitely a different approach; I'm very flowing and free with my personal stuff, whereas clients will typically have a tighter brief that requires a more constrained approach. The dark stuff is what attracts a lot of clients to commission me, so I don't have to sell it (which is good, because I agree, it would be hard to do in some instances!). My creative approach is much the same, but I typically have a bunch of references I need to try and adhere to, but I'll usually try to work something fresh in to even the tightest brief.

What equipment, software and tools do you use to produce your illustrations?
Macbook Pro, Canon 400D, Photoshop & Cinema 4D.
Where do you source images to use in your photo manipulation work?
I dislike using stock, so will typically collaborate with photographers and/or take my own photographs. Holly Bynoe is my usual partner in crime, and has been for some years now; my creative relationship with her is one of the things I treasure most in the world.

Do you have any words of advice for graphic artists who want to make the transition from hobbyist to professional?
Don't quit your day job. This is a tough business, and you want to leave yourself with outs. Test the waters, see how it goes, but make sure you have a way to support yourself through the initial tough times.
What's your biggest challenge as a professional graphic artist, and how do you try to overcome it?
Not having a boss! It's both the best and worst part of being a freelance pro; all the structure in my life is self imposed, and maintaining discipline is by far the most challenging thing. I've taken some steps to try and maintain some routine--I have my own studio, so I get up every day, commute to the city and try to live a normal, structured life. It's by far the hardest part of my professional career, but something I am definitely making some progress with!

Subscribe to the PSDTUTS RSS Feed for the best Photoshop tuts and articles on the web.
Plus Members
Source Files, Bonus Tutorials and
More for $9 a month for all TUTS+
sites in one subscription.


























User Comments
( ADD YOURS )Zaoris November 29th
Justin has an impressive portfolio, his skills show the way he is and the passion he puts in every piece. depthCORE is one of the best communities out there.
( )Thanks for the interview!
tripdragon November 29th
Awesome. You should also start picking their brains on what kind of food they eat. Healthy or junk food.
Ya know, what goes in feeds the mind and body.
( )Miguel Reyes November 29th
Wow! I can’t believe you guys have had the opportunity to interview Justin Maller. I am a huge fan of his work. Great interview.
( )nivaConcepts November 29th
Justin Maller is a great source of inspiration to me. I am a huge fan of his style and portfolio. depthCORE really is second to none. The amount of talent that comes from the collaboration of artist there is amazing. Thanks for conducting the interview!
( )Rob November 29th
It’s funny because back in the early 2000’s everyone was picking up 3D programs as easy as they did Photoshop, and it was decided that the cool shapes and reflections that abstract renders would give you was the coolest thing alive and it quickly became the most over whored thing in the beginnings of this digital media jazz, albeit very urban and not mainstream.
It’s great that most designers that are looked up today ( mainly depthcore ) have abandoned these horrible abstracts as there is no depth in the work unless you really are ‘3D’ modelling as a piece of your work and not simply playing to make something pretty with lots of reflections.
Although some of Justin’s pieces do have depth with 3D abstracts because they are implemented very well, I still kind of cringe basically because of it’s history.
( )Rob November 29th
I don’t mean to insult, but It’s just an opinion I believe is now shared in this modern medium. Justin if you read this, I’d like your opinion of whether I’ve hit the nail on the head or not with that last post.
( )R2on November 29th
I have always been a fan of Justin and dc.
My all-time fav piece is Ombres et Diamonds
( )BogDinamita November 29th
look at those DC shoes man!!
( )b00m November 29th
Justin Maller works are awesome…
( )His one of my favorite dA artist.
Also you can check out his dA account – http://ekud.deviantart.com
snap November 29th
Justin Maller works are awesome
( )Ani November 29th
Nice interview, but this (and all other stocking filler posts) should be posted over at the sister blog Creattica. Live up to the ‘tuts’ name guys, these posts are all good, but their place should not be on a tutorial blog. I hope you understand. The less ‘clutter’ the better for all. Keep things in category.
( )Craigsnedeker November 29th
The shoes rock!!
( )greg November 29th
Is it just me or do all of these interviews seem to feature the same sort of artwork OVER and OVER again. Throw a bunch of abstract stuff in the middle of the picture and call it a day. I’m not saying it’s bad work; it’s great stuff.. I wish I could do it. But it is getting old, and we really need some new trend to roll around soon or else I’ll go insane.
( )aMs November 29th
Indeed gred. Great works, but constantly repeated.
( )aMs November 29th
greg*
( )Ernest Ojeh November 30th
I’ve been a fan of his works (i think i saw ‘em on devianart) without knowing who did ‘em. Now i know. Thanks
( )starr November 30th
his work is good, but it doesn’t seem to have much diversity. Every piece I saw in his portfolio has the same abstract elements super-imposed on a photograph. I see alot of work like this these days….therefore his stuff isn’t all that exciting or new….atleast not to me.
( )Saro November 30th
Great abstract works!
( )saroverhees November 30th
Great inspiration
( )Ben Reid November 30th
@Ani – Yeah I agree. Maybe we just need a ‘feed’ of some kind to bring these highlights of information into the related TUTS sites.
( )insic December 1st
awesome work. and a nice interview.
( )opinion December 1st
For those that say his work isn’t diverse or new and is repetitive, have you ever heard of a niche. He has mastered a niche of 3d render embellishment with photoshop collage, so why wouldn’t he continue to exploit it___
( )squishy December 1st
this style has been rinsed to death…its boring to look at now
( )dlv December 2nd
impressive interview, it’s a pleasure read it..
( )thanks!
Rafael December 2nd
I didn’t like it at all, but the shoes’ image is very cool!
( )tkdesign December 3rd
good interview, his work isn’t my cup of tea but a good interview nonetheless
( )tola December 4th
i think depthcore has some really talented artists. but sadly i do agree with greg, their works are getting quite generic.i feel there needs to be variety in artistic styles of artist being interviewed on this site.or else good art work like justin’s would in time become nothing more than a mere cliche .
( )ubiquitous December 12th
believe it or not there exists an infinite amount of artistic styles, its what you make of it…. if you are all getting SO sick of these abstract “hyper-realistic” designs then maybe you should go elsewhere to find your inspiration. Its useless to call another artists work cliche or outdated when you yourself are obviously taking the time to look at it. maybe you should just take a nod to the amazing work and progress he has made over the span of time and move on if you dont like it…
( )