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How to Create a Classic Guitar from Scratch In Photoshop

Nov 22nd in Drawing by Rama Kathare

In this tutorial, we'll learn how to design a Classic Guitar. We'll be creating each shape and effect used to make this in Photoshop. No outside images or textures are used. We will make extensive use of the Shape Tools, the Warp Tools, and various effects to achieve the final design. Let's rock this digital illustration!

PG

Author: Rama Kathare

I am Rama from India. I love to make pictures in Photoshop and Illustrator and hope to make a career of it.

Final Image Preview

Let's take a look at the image we'll be creating. Want access to the full PSD files and downloadable copies of every tutorial, including this one? Join PSDTUTS PLUS for just $9/month. You can view the final image preview below. Also, we recently published a guitar illustration tutorial called Design a Shiny Bass Guitar Illustration Using Photoshop, though this one has a different result.

Step 1

Create a new document with a width of 600px and height of 1000px. Set the resolution to 100 and Background contents to White. Fill the "Background" layer with #dbdbdb. Drag one horizontal and one vertical guide to the center of the canvas. Press D to load the default foreground and background colors.

Grab the Ellipse Tool (U), open the Geometry Options window, Select Fixed Size, then set the width and height to 200, and turn on From Center. Alt-click exactly on the Intersection of the guides. A circle shape is formed.

Now drag two horizontal and two vertical guides, and snap them to the circle. These guides will help you to understand the scale that I use while warping our circle into the Guitar's body shape.

Step 2

Go to Edit > Transform > Warp, and warp the circle as shown below, then apply it. Play around until you are satisfied with the shape you get. Now, rasterize the Shape (Layers > Rasterize > Shape). Change the name of the layer to "Body."

Press Command + T and check the dimensions of our image. Transform your shape to match the dimensions shown below. I recommend you to do so, to maintain the scale and perspective used in this tutorial. Duplicate the "Body" layer to the "Rib" and hide this layer. We will be using this later.

Step 3

Move the "Body" Layer to the top. Change the foreground color to #ac6c2c and background color to #975415. Go to Filters > Render > Fibers and change the Variance to 4 and Strength to 64, then click OK.

Change the foreground color to #683604 and background color to #9f5007. Apply a Gradient Overlay with the gradient set to Foreground to Transparent and use the values shown below. Apply a stroke with a fill type of Gradient and Gradient set to Foreground to Background, with the values shown below.

Step 4

Now unhide the "Rib" layer and move it 35px right. Change the Foreground color to #90381a. Command-click on the layer icon to load the selection. Fill the selection with a Foreground color. Now go to Filters > Noise > Add Noise. Set the amount to 8 and click OK. Apply a Gradient Overlay with the settings shown below.

Step 5

Create a new layer at the top and name it "Rosette." Get the Eliptical Marquee Tool (M), set the style to Fixed Size, and set both Width and Height to 100px. Alt-click on the center, then fill the selection with the foreground color #90381a. Press Command + D to deselect.

Pick the Move Tool (V), and press the Up Arrow Key five times, while holding the Shift key to move the "Rosette" layer 50px up. Swap the foreground and Background colors. Next, render Fibers with a variance of 4 and strength set to 64. Apply an Inner Shadow with the settings shown below.

Step 6

Create a new layer name it "R_Ring." Get the Eliptical Marquee tool. This time fix the height and width to 120px. Alt-click in the center. Change the foreground color to #ffe47c. Fill the selection with the foreground color.

Again, get the ELiptical Marquee Tool, fix the height and width to 105. Alt-click in the center and hit Delete. Move the "R_Ring" layer 50px up. Set the Layer Blending Mode to Soft Light. Go to Layer Styles and Apply Bevel & Emboss with the settings shown below.

Step 7

Let's create the bridge next. Create a new layer and and name it "Bridge." Pick the Polygon Tool (U), then change the sides to 3 and color to black. Draw a Rectangle as shown below Go to Edit > Transform Path > Warp, and mold the shape into something as shown below, then apply it. You can take any basic shape and transform it into any complex shape you need, just maintain the perspective.

Using the Move Tool, move the "Bridge" to snap it to the guides as shown. Change the Foreground color to #90381a and background to #ac6c2c, Go to Filters > Render > Fibers, and apply fibers with a variance of 8 and strength of 64. Set the Layer Blending Mode to Color Burn. Apply a Bevel & Emboss. Create a new layer and name it "Bridge1."

Set foreground color to #dcad9d. Command-click the "Bridge" layer icon to make a selection. Go to Select > Modify > Contract, and set the value to 3px, then click OK. Fill the selection with the foreground color, set the layer Blending Mode to Soft Light and deselect. Apply a Drop Shadow to the "Bridge" layer with the settings shown below.

Step 8

Now, let's make the saddle. Make a new layer name it "Saddle." Set the foreground color to white and background color to #807f7e. Pick the Rounded Rectangle Tool. Open the Geometry options, select Fixed size, then set the width to 63px and height to 487px.

Click somewhere on the Canvas and rasterize the layer. Render fibers with a variance of 14 and strength of 64. Press Command + T, Rotate the image to 90 degrees, and move the image to the center. Change the values for Horizontal Scale and Vertical Scale to 20% and 10% respectively, then press Enter two times. Move the shape over the "Bridge" layer. Apply Bevel & Emboss with the settings shown below.

Step 9

Now we will make the nuts. Create a new layer and name it "Nut1" Pick up the Ellipse Tool. Open the Geometry Options window, then change the width and height to 20px. Click anywhere on the canvas. Apply Bevel & Emboss and Contour with the values shown below.

Set the foreground color to black. Pick up the Brush tool and set the diameter to 5px. Click once in the middle of the Circle. Command + T on "Nut1." Enter 50% for both Horizontal and Vertical Scale and apply it. Duplicate the "Nut1" layer five times and name them "Nut2," "Nut3," and so on. Move each "Nut" layer to align them as shown below.

Step 10

Let's create the neck of the guitar next. First, lets move all the layers down. Hold down the Shift key and select all the layers except the background. Pick up the Move tool. Hold down the Shift key and press the Down Arrow seventeen times to move everything 170px down. I removed all the guides. Press D to load default foreground and background colors. Now make a new layer and name it "Neck."

Pick up the Rectangle Tool. Open the Geometry options and set the width to 75px and height to 425px. Click on the canvas and place the rectangle as shown. Go to Edit > Transform > Perspective and drag the top right corner of the Rectangle approximately 10px to the left. Rasterize the layer, then set the foreground color to #875545 and background color to#48260d. Render fibers with a Variance of 1 and Strength of 64.

Step 11

Now duplicate the "Neck" layer and name it as "Heel." While the "Heel" layer is highlighted Command-click the "Body" layer. Press the Up Arrow button three times to move the selection 3px up. Hit the Delete key.

Now go to Filter > Liquify. Choose the Forward Warp Tool (W), and manipulate the image as shown below. Press OK and return to the main window. Place the "Heel" layer below the "Body" layer. Apply a Gradient Overlay to the "Heel" layer with the settings shown.

Duplicate the "Neck" layer name it "NeckSide." Command-click the "NeckSide" layer icon to load the selection and fill the layer with a Black color. Move the layer 2px right. Place the "NeckSide" layer below the "Body" layer.

Apply Bevel & Emboss to the "Neck" Layer the values shown below. Command-click the "rosette" layer and press Delete key. Now click on the "R_Ring" layer, Command-click the "Neck" layer and hit the Delete key. Click on the "Neck" layer and apply a Gradient Overlay with the settings shown below.

Step 12

Now let's make some rivets. Create a new Layer, name it "Rivet." Pick the Eliptical Marquee Tool. Set both the height and width to 10 pixels. Click on the canvas and fill the selection with white. Apply an Inner Shadow and Gradient Overlay with the values shown below. Duplicate the "Rivet" layer seven times, name them as "Rivet2," "Rivet3"...."Rivet8." Hide all this "Rivet" layers for now.

Step 13

Now we'll create the guitar's frets. Create new layer, name it as "Fret." Grab the Elliptical Marquee Tool, set the width to 100 and height to 10px. Click on the canvas and fill the selection with wight. Pick the Gradient Tool, apply the gradient from black to white as below. Press Command + D to deselect.

Go to Edit > Transform > Warp. Drag all the corners and place the fret as shown. Press Command + T and transform the image as shown below. Take the Eraser Tool (E) and erase the edges. Duplicate the "Fret" layer several times and align them as shown. Merge all the Fret layers name it as "Fret" and change the Layer Blending to Hard Light. Pick up the Eraser Tool and erase the extra edges.

Step 14

Now it's time to unhide our rivets. Unhide the "Rivet" layers and align them as shown. Merge all the rivet layers to name the resulting layer to "Rivet." Apply a Gradient Overlay with a gradient of Transparent to Black using the settings shown below.

Step 15

Now let's draw the headstock. Make a new layer below the "neck" layer. Name it "HeadStock," and change the foreground color to black. Pick the Pen Tool and draw the shape shown below. Rasterize the layer, then go to Filter > Liquify. Liquify the image as shown below. Click OK and return to main window.

Duplicate the "HeadStock" and name it "Headstockside". Move it below the "Headstock" layer. Click on the "HeadStock" layer. Set the foreground color to #875545 and background color to #48260d. Render Fibers with a Variance of 4 and Strength of 64. Copy and Paste the Layer Style of "Neck" layer onto the "HeadStock" layer.

Modify the Gradient Overlay settings of the "HeadStock" layer as shown below. Now click on the "HeadStockSide" layer, grab the Move Tool, and move the layer 6px to the right.

Step 16

Now we will create a nut below the headstock. First, duplicate the "Saddle" layer and name it "NutTop." Bring it to the front. Place it below the Headstock. Now press Command + T and transform it to fit into the desired place as shown below. Erase the extra edges if any are present.

Step 17

Now it's time to create pegs. Change the foreground color to #e9e8e8. Make a new layer name it "Peg1." Pick up the Ellipse Tool and set a fixed size of 15px width and 20px height. Click on the canvas to draw an ellipse. Apply a Bevel & Emboss and Gradient Overlay with the settings shown. I selected the gradient type Silver from the Metals preset.

Rasterize the layer, then create a new layer and merge the "Peg1" layer with it. Name the new layer "Peg1." Now duplicate "Peg1" two times and name the new layers "Peg2" and "Peg3."

Now click on the "Peg2" layer. Press Command + T and transform the image with a Horizontal scale of 90%. Apply the same to the "Peg3" layer with a Horizontal Scale of 70%. Create a new layer below the peg layers, name it "Peg_A." Pick up the Rectangle Shape Tool with a fixed width of 5px and Height 10px. Click on the canvas to draw a rectangle. Apply a Gradient Overlay and Rasterize the layer. Duplicate the "Peg_A" layer to "Peg_B" and "Peg_C." Align "Peg1" and "peg_A" as shown below. Similarly align "Peg_B" and "Peg2" as well as "Peg_C" and "Peg3."

Now merge "Peg_A" and "Peg1" layers. Similarly "Peg_B" and "Peg2." Also, "Peg_C" and "Peg3." Move the pegs to align them to the headstock as shown. Now Shift-click on each peg layer to select all the three peg layers. Press Command + T. Apply a transformation as shown below, and be sure to match the perspective of the "Headstock" layer. Now align them with the headstock as shown below.

Merge the three Peg layers and name the resulting layer "Pegs_right." Duplicate the "Pegs_right" layer and name it "Pegs_left." Move the "Pegs_left" to the other side of the headstock. Press Command + T and apply a Horizontal transformation. Move it near the headstock. Perform a manual rotation until it matches the perspective of the headstock. Now place the "pegs_left" layer below the "headstock" layer.

Step 18

Now create a new layer and name it "small_peg." Pick up the Ellipse Tool and make a small circle with a fixed width and height of 15px. Apply a Bevel & Emboss and a Gradient Overlay with settings shown below.

Make a new layer and draw a circle just above the "Small_Peg" with a fixed height and width of 8px. Apply a Gradient Overlay to the new layer as shown below. Merge this layer with the "Small_peg" layer and name it "Small_Peg1." Duplicate the "Small_Peg1" layer multiple times: "Small_peg2," "Small_peg3" ..."Small_peg6," then arrange them as shown below. Merge them into a new layer named "Small_Peg." Change the Layer Blending Mode of the "Small_Peg" layer to Hardlight.

Step 19

Now we'll create the last part of our guitar, which is the strings. Make a new layer name it "string." Take the Brush Tool with a diameter of 1px, and click just above the black part of the "Nut1" layer. Next Shift-click on the "NutTop" to form a line as shown below. Make five more lines similarly on the same layer. Apply a Gradient Overlay and a Drop Shadow with the settings shown below.

Step 20

Now we have to connect these strings to the pegs. Make a new layer and name it "strings1." Take the Brush Tool and draw six lines as shown below. Change the Layer Blending Mode of the "strings1" layer to Hardlight.

Step 21

Merge all the layers except the "background" layer. Name it "Guitar." Duplicate the "Guitar" layer to "Guitar1." Command-click the "Guitar1" layer icon and fill the selection with Black. Hide this layer for now.

Click on the "Guitar" layer. Press Command + T and rotate the image 10 degrees. Unhide the "Guitar1" layer and move it below the "Guitar" layer. Go to Filters > Blur > Gaussian Blur. Apply it with a radius of 6px. With the Move Tool position it to the right side of the Guitar and lower the Opacity to 15%.

Step 22

Now we'll work on creating a new layer between the "Guitar1" and "Guitar" layers. Pick up the Elliptical Marquee Tool, change fixed size to normal, then draw a selection and fill it with black as shown. Deselect the selection, then apply a Gaussian Blur with a Radius of 50px.

Step 23

Now click on the the "Background" layer. Change the foreground color to black and background color to #f18162. Pick up the Gradient Tool(G) and set the gradient to Foreground to Background, apply the gradient from the right bottom corner to the center of the canvas. The resulting background is shown below.

Conclusion

Hope you learned something new and had fun in this tutorial, and you rocked this guitar.

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User Comments

( ADD YOURS )
  1. PG

    Jason November 22nd

    The perspective there really bothers me, but interesting overall.

    ( Reply )
  2. PG

    loswl November 22nd

    Excellent Illustration and instructions..Love all the details ;o)

    ( Reply )
  3. PG

    Nikola November 22nd

    nice work … thank you :)

    ( Reply )
  4. PG

    Rommel November 22nd

    amazing, i like the tecni

    ( Reply )
  5. PG

    q November 22nd

    I agree with Jason on the perspective but overall, some good techs to be learned. Could use some more lighting in some areas as well. GJ nonetheless though.

    ( Reply )
  6. PG

    JPH November 22nd

    The neck and headstock look a little thick — but it doesn’t detract from the wealth of information that can be gained from this tutorial. Awesome techniques and lots of practical applications. Thanks.

    ( Reply )
  7. PG

    Josh November 22nd

    Hmm, it looks a bit squished but none the less, and excellent tutorial!

    ~Josh

    ( Reply )
  8. PG

    Josh Drake November 22nd

    I agree with the other guys in that the whole thing looks a bit out of perspective, and the tuning knobs look a bit bland, but on the whole, it’s a great tutorial.

    ( Reply )
  9. PG

    Andy November 22nd

    The outcome of this tutorial isn’t that good.. looks too squished.

    ( Reply )
  10. PG

    Mr Mrn November 22nd

    Why does everything but the side had wood texture?

    ( Reply )
  11. PG

    mcneebs November 22nd

    Honestly disappointed with this one. Much too reliant on layer styles, and the finished product really doesn’t look that good.

    Perspective is off, tuning heads/neck look very poor, and the gradient that makes up the body on the right hand side both looks bad and doesn’t make sense with the rest of the lighting. The stroke that encompasses the body also looks very out of place on the left.

    Don’t mean to rag on the author, but I’m surprised this tutorial was accepted. There are some good beginner tricks in here, but really isn’t up to the level I’ve come to expect from PSDTUTS.

    ( Reply )
  12. PG

    B November 22nd

    This belongs in Illustrator imo. creating a raster image for something like this made me cringe to be honest.

    ( Reply )
  13. PG

    j-man November 22nd

    Also a little disappointed in this one, I don’t think it’s up to the standard level of quality that we’ve come to expect from PSDTUTS. The most useful part of this tutorial may be in how to create wood grain.

    Perhaps I notice things are off more readily as I play guitar, but it should be pretty apparent to anyone that the Author clearly doesn’t. The perspective is odd, but the worst part is that the proportions are way off.
    The body is too small, The Fretboard is the worst offender here, Too thick, the number and spacing of frets is completely wrong and way off. The strings show no variation in size. The headstock is far out of proportion along with the tuners and machine heads. It appears that the author is trying to depict steel strings as you’d see on an electric, while most acoustic guitars use phosphor bronze (asuming not nylon).

    Perhaps the biggest lesson to learn here, is that if you’re going to try to create something real, at least use a picture for reference purposes.

    I would gladly vote this one off of the site if it were possible.

    ( Reply )
  14. PG

    Thomas November 22nd

    i agree with j-man!

    ( Reply )
  15. PG

    Rama Kathare November 22nd

    Thank you guys for your valuable comments. I wish I had taken much care while working on this tutorial. I hope I would not repeat such carelessness again in any of my works.

    I have been practicing Photoshop with the aid of PSDTUTS. After 15 days of introduction to Photoshop, I thought I should contribute my share to this wonderfull site. May be Iam too early on this.

    ( Reply )
  16. PG

    Nick November 22nd

    @j-man: I think you’re being way too critical. I do not think this is supposed to be a realistic depiction of a guitar. It looks more like it would be an icon or small illustration on a website.

    In that sense, I think it is a great tutorial. At least better than the other guitar tutorial they had a few weeks ago on here.

    ( Reply )
  17. PG

    Adam November 22nd

    This tutorial is a bit off-quality, however it does have some useful techniques and puts others we’ve learned to good use. I think it leaves much room for our own interpretations and alterations.

    One striking thing though, if you’ve only been using photoshop for 15 days, should you really be writing tutorials for this site? Well you have done, so credit to you.

    ( Reply )
  18. PG

    Prydie November 22nd

    Loved it. I don’t know what these guys are saying. Very useful.

    Andrew

    ( Reply )
  19. PG

    aMs November 23rd

    Well, the whole neck looks strange, and somethings wrong with this perspective. And also you should pay more attention to details. But anyway there are few things I really like here, for example the body wood, and the hole with shadow, look really cool.

    ( Reply )
  20. PG

    JJ November 23rd

    The perspective looks like a ‘medival-perspective’. Meaning a vertical plane remains parallel to the drawing surface (also called “Elevation Oblique”). Putting something 3D on a 2D plane is always a representation and never ‘the real thing’. This is just one way of dealing with perspective and therefore not neccesairly wrong. I agree with Nick. The goal of this image is not realism, but could be a small picture on a website. And I think it’s great that Rama Kathare tries to help us. *applauding*

    ( Reply )
  21. PG

    Alec November 23rd

    This was one ugly guitar.. Some interesting techniques though.. ;)

    ( Reply )
  22. PG

    jimbo November 23rd

    Fine if you want a cartoonish looking guitar – but don’t use this to advertise to musicians they will be turned off.

    ( Reply )
  23. PG

    himangshu November 23rd

    i knw hw much difficult it is to give perspective…rather u could have imported a 3d render of the guitar’s body from illustrator and work on it
    ……..well bt dont get dejected by some nasty comments ..as many has overlooked the fact that these tutorials are for learning rather than being a visual delicacy.

    ( Reply )
  24. PG

    Nabster November 23rd

    I agree this tutorial is slightly off on the regular PSD Tut quality, but I still think it has an overall nice effect.

    Regarding comments on perspective- I agree, it’s off in some places.

    Regarding proportions: There isn’t one specific universal guitar size/shape. You see variations all over the place between guitars. Just compare a Classic Acoustic to an Acoustic – on the Classic, like in this tutorial, the fretboard is much wider than on a regular.

    ( Reply )
  25. PG

    gogipatiala November 23rd

    Thing i liked about this guitar is the ….making of bridge…..it is cleverly executed…

    ( Reply )
  26. PG

    curtis allen November 23rd

    I hate to say it but i agree with j-man. This tut is weak.

    ( Reply )
  27. PG

    Moka November 23rd

    i agree with j-man!

    ( Reply )
  28. PG

    Merry Go Round Lyts November 24th

    Well, maybe I don’t have enough experience myself because overall it seems that others think this tutorial was not up to par, but I thought it was amazing.

    I would have no idea how to even begin making a guitar from scratch on photoshop. Even if it is a little squished, it’s still a really fantastic image to be able to make.

    ( Reply )
  29. PG

    NFC November 24th

    I like the looks of the tutorial, but the bridge-thing that has the endpegs for the strings is very out of place with it’s overly vivid colors, as well as the endpegs, with their conversely very flat colors. The side of the guitar was a bit flat too… I like the frets and the strings though, as well as the general wood of the guitar–very modest and well designed.

    ( Reply )
  30. PG

    insic November 24th

    its beautiful. i love it.

    ( Reply )
  31. PG

    Anjum November 24th

    hey man Thanks cool work

    ( Reply )
  32. PG

    squishy November 24th

    i dno what kind of guitars u have been playing on, but this looks like some got a guitar and squished it

    ( Reply )
  33. PG

    Servant November 25th

    very poor outcome unfortunatly
    almost an insult to a true guitar beauty
    the tutorial itself is very good

    ( Reply )
  34. PG

    John November 26th

    WOW – I was just going to leave a comment saying “poor quality” but the more I look at this the more it strikes me how absolutely TERRIBLE it is!
    Seriously, did the ‘artist’ even have a reference picture?

    The perspective is completely off, that’s the first thing obvious to absolutely everyone here.
    the strings don’t connect to the tuning pegs in the middle, how would that even work?
    The neck is WAY too wide.
    The fret with 2 dots on it should be the 12th fret NOT the 10th, the next dots do certainly NOT go on the 14th, the 15th and the 16th frets?? (come ON!)
    Frets should also not be randomly spaced all the way up and then suddenly 4 tiny ones at the end.
    Just google-images ‘guitar’ next time before you start!

    Really really disappointed with this, WAY below the usual PSDTuts standard… I don’t even know how this one got approved.

    ( Reply )
  35. PG

    L33tz0r November 28th

    John, you told that what I wanted to say :D
    quote: After 15 days of introduction to Photoshop, I thought I should contribute my share to this wonderfull site. May be Iam too early on this.
    (This is what the Author wrote)
    Dude… I am practicing Photoshop since 1 year and I can do it better..
    I’m just to lazy to write a tutorial right now :P

    ( Reply )
  36. PG

    psaddict November 29th

  37. PG

    Rijalul Fikri November 29th

    Seems to me most of the commenter are way too critical. I appreciate the time and effort the author spend to make this tutorial. It’s a detailed tutorial actually. May be not all of you but some will find it useful.

    ( Reply )
  38. PG

    Shibani December 12th

    Absolutely fantastic…Looks like a 3d software work :) Amazing!

    ( Reply )
  39. PG

    Rene December 13th

    Bloody brilliant!
    (no I’m not British but I do love that saying). :)

    ( Reply )
  40. PG

    Pravin Potdar December 17th

    It’s Great Rama!!

    ( Reply )
  41. PG

    marília January 10th

    i love you Rama Kathare,rsrsrs

    ( Reply )
  42. PG

    Susan January 15th

    in step 2, you say to edit>transform> warp the circle to get the body shape, but there is no warp in edit transform…did you mean something else? i need help with that.

    ( Reply )
    1. PG

      Rama Kathare March 6th

      Thanks guys for all your comments. Sorry for the late, Susan. The warp tool is present in my version of Photoshop(i.e.,CS2). May be yours is not the same.

      ( Reply )
  43. PG

    yass January 15th

    thank you verry verry verry verry verry verry much

    ( Reply )
  44. PG

    SOLO February 5th

    OOOH MEN TANKZ,JUS TOOOOOO KUUL WORK

    ( Reply )
  45. PG

    Nitesh March 31st

    cool!!!

    i was in search of this tutorial… thanks a lot…

    ( Reply )
  46. PG

    Olek April 16th

    Nice resoult

    ( Reply )
  47. PG

    akhtar saeed May 19th

    nice guiter

    ( Reply )
  48. PG

    Savannah September 4th

    I used this as a basic guide to make a lute VERY challenging but the tutorial really helped!!

    ( Reply )
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    September 4th