Tutorial Details
- Program: Adobe Illustrator/Photoshop CS3
- Difficulty: Beginner
- Estimated Completion Time: 1 hour
Download Source Files
Final Product What You'll Be Creating
With this tutorial we will create a hi-tech style button that can be used in splash pages, applications or Powerpoint presentations. We will use Illustrator to create complex vectors and Photoshop to develop realistic effects.
Step 1
Using Illustrator we create a rectangle with the size shown. With the Rectangle tool we click on the work area and a window will appear that will allow us to determinate the exact sizes for the object. I recommend to set Illustrator preferences using pixels as measure unit.

Step 2
We place a guide as a reference for horizontal alignment. Using the Plus Pen tool (to add anchor points to an existing vector) we add one extra anchor point in the upper side of the rectangle.

Step 3
Now we select this new anchor point and take it higher than the line and we separate the lower anchor point from each other to obtain an object with this approximated shape.

Step 4
With the anchor point handles we use the upper point as an axis for a soft curve.

Step 5
Now we have to get two more objects that will integrate a three point object. We rotate this vector using its central bottom part as rotation axis. To start we select the Rotation tool and click on the bottom part. Then we will see the cursor change into a little black arrow.

Step 6
Pressing Alt key (that it is used to duplicate –you will see the black arrow together with a white arrow), we drag the object. We use the Information window to rotate the duplicated object a certain amount of degrees. Considering this is a three point object, we must divide 360° for this number (3), so our duplicated vector must rotate 120°. Drag it until you see this approximated number in the Info window.

Step 7
Pressing Ctrl+D (Windows) we automatically duplicate what we have done. So this vector will be duplicated again at 120°.

Step 8
We unite these objects into one. In the Pathfinder window we unite the vectors: click the Unite option and click the Expand button to convert the group into one solid object.

Step 9
Now we round the corners of this object. Go to Effect > Stylize > Round Corners.

Step 10
Set a 10 pixel Radius and preview the result by checking the Preview option box. The Radius depends on the curves amplitude you have drawn in the main object. With the Preview option you will realize if the Radius softens correctly the corners: if the amount of pixels is excessive the object will look distorted and not softly rounded.

Step 11
Now let’s separate the appearance (the created effect) from the original vector. Go to Object > Expand Appearance and obtain the final vector.

Step 12
This is the result of our work with vectors in Illustrator. It is a complex object to be done manually and this is why we use some techniques to achieve a symmetrical and ergonomic vector.

Step 13
As our button will have an inner insertion –some kind of assembled object in the frontal part- we will repeat the previous steps but this time with a much smaller and shorter object.

Step 14
Following exactly the same steps from Step 1 to Step 12, we create this new object. The rest of the vectors can be created manually or in an automatic way without so much complexity.

Step 15
We create just one half of a new object and then we reflect it to make it symmetrical. Please follow carefully the steps you see on this graphic.

Step 16
Using the Reflect tool we duplicate the object keeping the Shift+Alt keys pressed.

Step 17
Now we unite both halves using the Pathfinder tool. You can erase the remaining anchor points of this union with the Minus Pen tool.

Step 18
We use the same duplication method described before, rotating the object 120° to obtain also 3 identical objects and evenly distributed.

Step 19
Finally we create a simple circle, a vector that will be used as LEDs that will light up the button in its hover state. We will finalize the editing in Photoshop to add shaped layers masking techniques.

Step 20
Now we select all the vectors and pressing Ctrl+C (Windows) we copy them into the system clipboard.

Step 21
We close Illustrator and we open Photoshop. We create a .PSD of 1024×768 pixels and this initial configuration.

Step 22
We paint the initial layer in black. Then we apply a layer style to create a background gradient.

Step 23
Using dark grey and black colors, we create a Radial gradient and take it to its maximum scale (130-150%). Please remember that in this layer style window you can drag the gradient to take its center to the place in the screen that you wish.

Step 24
Now we paste the vectors as Shape Layers. Ctrl+V or Edit > Paste.

Step 25
We have the vectors in one Shape Layer and we must separate them in different layers. Let’s duplicate as much layers as parts we have got -4 in this case- and eliminate the unnecessary objects on each of them leaving the shape we are interested in.

Step 26
The order of the layers is the one you see in the picture and do not forget to name every layer to organize better your work. Some layers will be added to these ones that will be created completely in Photoshop. We will add layers styles to our main button.

Step 27
Making a double click on the layer at the main button window, we open the Edit window of this layer styles. On “Blending Options: Default” we take the opacity of this layer to zero in order to see only our layer effects. We start by adding a circular gradient using the same background colors #333333 (dark gray) and #000000 (black). Make sure this gradient is soft from the center to the edge, increasing its size up to 120%.

Step 28
With an inner shadow and unclicking the Use Global Light option (that we will ALWAYS use at 90°) we invert this shadow, dragging the angle editor of the shadow to -90°. This will help us to reinforce the bottom area shadows. .

Step 29
We have concluded the first part of the button editing process. We now have ready the frontal part of it that has an opaque surface that we will later add gloss and pseudo 3D extrusions.

Step 30
Now we create a chromed stroke around the button. We add a 3 pixel Stroke with Gradient type fill. We add some more details to this gradient inside the stroke. We reproduce a chromed metal reflective surface where we use the resource of reflecting the horizon and the sky of an outdoor stage.

Step 31
We apply the Reflected style to the gradient to enlarge the amount of chromed reflections. By turning the angle of the gradient we place the lighter areas where we wish to. In this case the maximum brightness should be seen in the upper area of the stroke.

Step 32
Now we make the chromed surface more complex by adding more lights and shadows details to the metal. With Bevel & Emboss and the Gloss Contour you see in this picture we add more little details to the surface.

Step 33
With Inner Glow we add an inner beveled edge to the button as if it was 3D, trying to make sharper the merge with the object’s background.

Step 34
Now we need a selection to paint some details manually over the button. The first step is to use the shape layer of the button and obtain a selection that will be used as a mask for it to be painted. Go to Paths window and select the button layer to create a selection with the same shape.

Step 35
Now we contract the size of this selection by going to Select > Modify > Contract. We reduce 10 pixels the selection from its original size.

Step 36
Now we soften the selection. Go to Select > Modify > Feather or Alt+Ctrl+D (Windows). We apply 1 pixel feather and press OK.

Step 37
We hide the selection using Ctrl+H to visualize better what we will do. With the Brush tool, using a 35 pixel brush and a 10% Flow, we paint inside a new layer some light reflections over the button, using white color. As the light of our scene comes from above, we will apply more brightness to the upper area of the button and we will enhance with little light spots some dark areas in the bottom part of the object.

Step 38
Still holding our selection (which will become visible again with Ctrl+H) we reduce it some pixels to erase a little of the work we have done with the brush and achieve a more sophisticated effect. This time we contract 3 pixels the selection.

Step 39
We hide this selection again by using Ctrl+H and pressing the Delete key we erase some parts of our previous brush traces. This allowed us to paint manually and then polish our work creating a beveled edge area that reinforces the 3D aspect of the button and giving a plastic texture to its surface.

Step 40
We ended the button structure. Now we must create an insertion on its center. The first step is to bring the shape layer opacity to zero (0%).

Step 41
Let’s create a new Inner Shadow in the inverted angle just like we did before for the main button. Make sure to add the values you see in this picture.

Step 42
Now a little Stroke will represent a bevel between both objects.

Step 43
The following step is a Drop Shadow used as a lighted surface by the Blend Mode Screen and the white color. The size of this light must be 2 pixels to make it very sharp, as if it was a beveled edge that receives some light from above.

Step 44
Finally with an Inner Glow we recreate the beveled edge of the inner button. This makes the observer interpret this object as a little beveled edged panel that is meshed inside the main button.

Step 45
We are done with the main button. Actually it is not a button placed on a background: through some additional effects it will be seen as an inset of the background surface, that has a metallic stroke around and that contains a button inside that can be pressed down.

Step 46
Now we create the Power icon of the button. Download this free font: http://www.dafont.com/guifx-v2-transports.font . You will be able to create this object by using the “q” key and this font in 48 points.

Step 47
In this picture you see how we can add an external beveled edge to the icon, using a 3 pixel stroke of the same color than the button surface and then applying the Stroke Emboss effect with these values.

Step 48
The Stroke Emboss effect as an option to create a beveled edge will allow us to create the beveled effect of the icon on the background.

Step 49
Finally we add a metallic texture to the icon using a gradient as you can see in this picture.

Step 50
Now we create 3 leds that will light up the button when we place the mouse over it. The first step is to give the Shape Layer the color #06B9FB, doing double click on it to edit its color.

Step 51
Using the Shape Layer of the main button we create a selection.

Step 52
We expand the size of this selection by going to Select > Modify > Expand.

Step 53
We set an 8 pixels expand and we press OK.

Step 54
We invert this selection by using Select > Inverse.

Step 55
With this inverted selection we create a mask to obtain the final shape and size of the leds around the button.

Step 56
With a Stroke with same color of button surface (use color picker to get it) we create a small bevel around these lights. This will allow us to give the idea of an inserted object on the background surface.

Step 57
With Bevel and Emboss we give an upper shadow and a bottom light to our Stroke (as if the light from above would impact on these beveled edges).

Step 58
With an inverted Inner Shadow and Multiply we create an acrylic reflection over the upper area of these leds.

Step 59
We finalize the edition of these objects with a Drop Shadow that allow us to give the idea that these details in the button design change the background surface, pressing it down and creating shadowed areas around them.

Step 60
This is how our button looks like by now, but there are still some effects missing.

Step 61
We will duplicate the layer of the previous LEDs and paint this new Shape Layer in white. We start to create the light up led effect with Outer Glow and these values.

Step 62
We add the lighting of the area near the leds using Drop Shadow on Screen Blend mode.

Step 63
The Rollover state of the button it’s done. Now, by using a selection with 20 pixels Feather inside the new layer we make the background to have a convex appearance behind the button as if the background would come out from its center creating a soft 3D ball that will react to the above light.

Step 64
We paint this selection in white, previously softened with a 20 pixels feather. You can use the Paint tool or the keyboard shortcut Alt+Backspace that paints the layer with the color you are using as Foreground.

Step 65
We set the opacity of this sphere on zero (0%) in the Layer Styles edition window.

Step 66
Now with a gradient at 50% transparency and Blend Overlay (using white and black colors that are set by default in the gradients editor) we reach this spherical sensation on the button background.

Step 67
Now we are finished with the button and all its details. We just need to create some beveled edges on the background using the symmetrical vectors created in Illustrator.

Step 68
As always we take the opacity to zero.

Step 69
With a Stroke and these values we create the bas-relief of these bevels in the background.

Step 70
With white Drop Shadow and Blend Screen, we create the lighted up area of these beveled edges.

Step 71
Finally we hide a part of these beveled edges with a 20 pixels softened mask. The idea is that these would merge softly with the background and disappear towards the corners.

Conclusion
It was a long ride but the results were worth it. The final touch is a little lens flare over the upper bright area of the chromed edge. Always save a .PSD file with these resources that provide a realistic and photographic effect to reflective objects. You can view the final image below or view a larger version here.







Nice.
Thanks ENVATO!
Lol, yh but it should be vector.tutsplus not in psd tuts
It’s both!
Looks cool! Will read later, seems to be great!
This looks great, and the tutorial was well written. Hopefully people can take away a new technique to incorporate into original designs :)
Great tutorial, i like the style. Somehow remind me the upcoming movie Tron Legacy. Very well written and explained. thank you for sharing.
It does a little… but if you want to see more tron inspired tutorials, go to photoshoptutorials.ws. There are two there that are made in the Tron Style.
i did something like this b4 its really easy but yours looks better cause mines was just a regular circle good tuts though thanks alot
great looking tutorial. Great share. Keep up the interface tutorials.
Great tut! And yes, bring more interface tutorials.
More GUI Tuts are coming from my kitchen Milos, stay tuned! :)
Smooth tut.
Thanks for providing us Premium stuff for free.
Amazing tutorial, master!! There are a lot of details in every step. Congratulations.
Gracias querido. Thank you!
I think you could make this even cooler if you were to add that blue glow to the power button as well… but it is still really neat like this.
This is pretty cool!!!!
It s nice. But … what is it used for ? :D
This button has the same use as a camera with a wooden part :D
The author has a lot more to learn about that kind of interface design. It’s a moderate outcome, but a good written tutorial.
Very Nice, thank you for this tut. Can you make the same, but all in illustrator ? Thank you !
Thanks for your feedback! Surely we could make this button in Illustrator, but obviously the results will never be the same in terms of photorealistic effects.
Very cool, it looks like it’s hovering as though it’s about to take off.. :)
i was looking for this type of ui tuts and expect more in future
Excellent tutorial, very nice use of Illustrator and Photoshop, Love the screen shots, final result is awesome! :)
very nice, these last few tuts have been top notch.
I got the penefit from this tuts it’s really amazing and simply nice
Thank you for your eforts
Really nice work, dig all the subtleties
Veeery cool style. Nice detail. I love it!
This tutorial really shows how Photoshop and Illustrator can work in tandem. And it’s a workflow that I use often. Also, did you know, Photoshop paths can be exported to Illustrator (via Export>Paths to Illustrator).
I found this really handy when I had to create artwork for a ‘shelf wobbler’ which is the sort of point-of-sale promotional material you see in supermarkets. The artwork required a 3mm bleed, for which I made an 3mm expanded selection, converted to paths and exported to Illustrator as a cutter guide for the printer.
I’ve always wondered if theirs a way to reverse that process, can you import paths from illustrator to photoshop?
it was worth reading just for the combine/expand paths step… dunno how I have overlooked that for so long.
great stuff! some nice subtle things going on in there, ends in a nice result
I really like this! I might try it out in green sometime :)
NICEEEEE!!!!!
Very nice Button. I like backlight, black gradient texture and silver reflections!
Really nice! good job! :)
Yey! PSDTUTS IS BACK!
nice one !
simply rocks
very nice, but you can make vector shapes in Photoshop with pen tool :) if don`t have Illustrator :)
Sure, but Illustrator is a very powerful tool as Photoshop, you always should have both. In this case we must to use Illustrator to make soft symmetric shapes. Thanks for your comment!
Nice tutorial, nice effects, clearly written.
Just wondering: in Step 12, what is an ergonomic vector? How is it designed to avoid stress and/or injury? ; )
very cool. thank you.
Impressive Tut!!!!
Thanks a lot.
Great TUT. It’s always refreshing to see a lil UI Design :D
Photoshop and Illustrator were used together. It was very professional and sweet artwork.
Celalettin Akın’s personal website.
Thank you guys for all your comments!
Really Great work Thanks for Share!
I love this tutorial. I use photoshop 10 years now and today i learn the hide selection trick with Ctrl+H haha :P
Thanx a lot ;)
Wauw, welcome back to 1998! I guess this is retro now? :P
looks great, but I got stuck on step 27 :( When I take the opacity down to zero then I see nothing…??? any ideas as to what I’m doing wrong?
Me again… never mind my questions (I just re-pasted everything in and it was fine).. I’ve finished the TUT now and have learned buckets loads!
THANKS!
Don’t drop the opacity to zero. I think he might have meant fill either way you don’t need to drop the fill nor the opacity to zero because the gradient will overlay the button :)
Thanks for your feedback!
We are working with layer styles mostly, so we don´t need to keep the shape layer´s fill. Usually I use opacity 0% in objects because I can visualize all effects in layer style edition no matter what color or fill I have in the layer object.
Kay please post the results of your exercise! :)
I LIKE IT !
thank u for this tut. in step 70 г use “inner shadow”, but dont show how
You’re right! I don’t use Inner Shadow on this, sorry about that.
clik :)
step step beatifull thanks
Nice one :)
Good tutorial, thanks so
AMAZING THANKS!!!!
nice tuto thankx
step 24-25 is kind of a jump for me because I am just starting to learn illustrator to photoshop projects so could anyone help explain those steps. It would be greatly appreciated!
I agree. Steps 25-26 make no sense. I have no idea how to take the shape layer to individual layers.
I think he meant steps 25-26