Preview

How to Make a Menu Interface for a Fantasy Themed iPhone Game

Jul 3rd in Interface by Chris Karling

First off, props to Dan Wiersema (my friend and Creative Director at Guifx) for being the brains behind this tutorial. Concept and wireframe were both developed by him. He also helped me iron out the creases in terms of rating my work from beginning to end.

In this tutorial, we'll create a main menu interface for a fictional iPhone game. We'll go through setting up Photoshop to accurately display target screen size, setting up a wire frame for the project, creating a background, making a logo, creating rock texture for the sidebar, and wood texture for the saved games-box and buttons. We'll also add creating greenery for detail and good measure. This is gonna be a long one, so patience is a virtue. Also, coffee helps!

PG

Author: Chris Karling

I'm Chris from Norway. I like to think of myself as an unlabeled designer. I'll find joy in anything from crayons, and aerosol cans to heavy duty 3D applications. Where there's creativity, there's art. Right now however, I enjoy my job as a GUI designer at Guifx.

Final Image Preview

Take a look at the image we'll be creating. Want access to the full PSD files and downloadable copies of every tutorial, including this one? Join Psd Plus for just $9/month. You can view the final image preview below.

Step 1

Head over to pxcalc.com and follow the instructions. Doing this will allow you to view the design in it's final size - The real life size of the actual iPhone screen - on your own computer.

Create a new document with a 480px width by 320px height, with a 164.83 pixels/inch resolution. Set color mode to RGB 8bit.

Step 2

I recommend creating a wireframe for your project like the one in the image below. The best way to do this is right clicking with your Zoom Tool selected and chose print size. If you followed Step 1, you will now be looking at your document at the exact size the end user will on his/her iPhone. This helps you determine how big the buttons should be in order to work sufficiently on a touch screen device. Note: Try physically clicking on the screen, and remember to take thick fingers into account.

Use the Rectangle Tool and drag out rough placement guides for the various elements. Keep the color of the shapes white and add a black 1px inner stroke. It's also a good idea to mock the concept up using pencil and paper. Even if you're not a good freehand artist (I'm not, but I still do it), napkin sketches help you keep your eyes on the prize!

Step 3

Create a new layer and name it "Background." Set your foreground color to #5e1114 and your background to #140306. Select the Gradient Tool, and with the settings pictured below drag from top to bottom like the arrow indicates.

Step 4

To the "Background" layer, apply the following layer styles.

Step 5

Reset your foreground and background colors to black and while by clicking the D key on your keyboard. Create a new layer and name it "bg_clouds." Now go to Filter > Render > Clouds. Set this layer's blending mode to Overlay. Dab at it in random areas with the eraser tool, set to a 30-50% Opacity with a soft brush to create interesting highlights. Try to match my result below.

Step 6

Download this image from sxc.hu (Thank you Javier González). Call the layer "castle," resize it and place it roughly in the top-center of the stage. Set the layer's blending mode to Multiply and the Opacity to 60%. Use the Eraser Tool to erase any harsh edges. Below is my result after this step.

Step 7

Okay, so far so good. Let's start creating our logo. Grab your Pen Tool and create the outline of a dragon's head. To do this you can either trace a random dragon image, or make up your own. This one will however end up with some heavy duty layer style effects, so try to keep the shape fairly simple.

There's a wide variety of free shapes and dingbats you could use instead, if you don't wanna spend time tracing or coming up with a dragons head. Where there's a will, there's a way.

Duplicate your shape 2 times (layer > duplicate layer...), so that you have 3 dragonhead layers. Name the bottom one "dragon_1," the middle one "dragon_2," and the top one "dragon_3."

Step 8

Time to make our dragon shine. This technique is heavily based on Elliot AKA TrueLovePrevails' tutorial on how to replicate the warcraft logo style, so a huge thanx goes out to him for developing this fantastic technique, and for letting me use it. Click here to visit the original tutorial.)

Apply the following layer styles to each layer respectively, beginning with the "dragon_1" layer

Now apply the following layers styles to "dragon_2" and set this layer's fill Opacity to 0%.

And again to "dragon_3" and set this layer's fill Opacity to 0%.

Step 9

Right, dragon looks good - check! Next up is the text.

Head over to Fontcraft.com and download or purchase Scurlock. Scurlock is free as a demo font, so make sure to read the terms of use, and do purchase a license if you wish to use this font for commercial purposes.

Select your Type Tool and set the size to 60pt. Type out the text "Dragon." Right-click the layer and select Convert To Shape. The reason for this is that we want to remove the underline of the "o." To do this we use the Direct Selection Tool. Activate the vector mask by clicking the thumbnail and select all the nodes of the underline, then hit delete on the keyboard. If you can't get them all in one go, hold down Shift to add to the selection.

Next, grab the Path Selection Tool and click the "o." Go to edit > Free transform and drag the bottom center node down so the "o" looks like it belongs with the rest of the text. Now duplicate the layer twice, just like we did with the dragonhead. Name the layers from the bottom one and up "dragontext_1," "dragontext_2," and dragontext_3" respectively.

Step 10

Let's hide the "castle" layer for now, since it's of little importance to the layout, and mainly causing a bit of a distraction while designing.

Right-click the layer "dragon_1" and select "copy layer style." Now right-click the "dragontext_1" layer and select Paste Layer Style. Right-click the layer "dragon_2" and select Copy Layer Style. Now right-click "dragontext_2" layer and select Paste Layer Style. Change the shadow mode opacity under bevel and emboss to 43%.

Select "dragontext_3" and set the fill Opacity to 0%. Then apply the styles shown in the image below. When finished, repeat Steps 9 and 10 for the "Storm" text (naming the layers stormtext_#) and place the text roughly as shown below.

Step 11

Command-cick the vector mask thumbnail of "dragontext_2" layer to load the selection. You'll see the marching ants appear around your text. Make sure "dragontext_2" is your active layer, as this will make sure we place the adjustment layer we are about to create just above "dragontext_2."

Now click the Create New Fill Or Adjustment Layer button located below your layers palette. From the list select Color Balance and apply the settings below. Afterwards, click Command + D to deselect. Now do the same for the "swordtext_2" layer.

Step 12

Details speak for themselves, so lets throw in some more text for added effect. Type out "Scroll of the Wicked" using the Scurlock font again, at a size of 18.5 pt. For the "Scroll" and "Wicked" text, set the text size to 14.5 pt. For "of the" text, use #C9C9C9 as the text color and apply the following layer styles.

Step 13

Hopefully you're still with me. Let's move on to the sidebar.

Using your Pen Tool, create a block-like shape like the one in the image below. Be creative here. There is no right or wrong when making stuff like this, so just throw a shape together without paying too much attention to detail. Duplicate this layer and call the the top one "sidebar_base." Name the bottom one "sidebar_perspective." Now apply the following layer styles To the layer "sidebar_base."

Step 14

Nudge the "sidebar_perspective" layer 6px to the left, right-click it and select Rasterize Layer.

Set the Burn Tool up using the settings below, and paint the perspective edge - keeping the light source from the concept sketch in mind - where the light is least likely to hit it. With the Dodge Tool, paint the opposite areas. When doing this for stone textures, I find that it's effective to dab rather than stroke, as this creates the illusion of a rough surface. Finally, give the layer a drop shadow.

Step 15

Download this brush set by Lee Richardson. Create a new layer above "sidebar_base" and name it "sidebar_texture_1." Now, Command-click the "sidebar_base" layer to load the shape selection. Without releasing Command press Shift to add to the selection and click the "sidebar_perspective" layer. Next Grab your Brush Tool and select the second brush of the set you just downloaded. With your foreground color set to black, click once inside the selection and hit Command + D on your keyboard. Set this layer's Opacity to 50%.

Step 16

Set your foreground color to #160A02 and create another layer. Name this one - you guessed it - "sidebar_texture_2." Repeat the process from Step 15, this time using the fourth brush of the set. It's smaller, so you'll need two clicks to cover the entire surface. With this layer selected, go to Filter > Blur > Gaussian Blur. Set it to a radius of 1.5 then click OK. You should have something like the image below.

Step 17

Let's add some imperfections to the rock surface. Create a new layer and name it "cracks." Select the Brush Tool and vary between a master radius of 2px to 5px, Hardness 60% to 80%, and keep the brush Opacity at 55%. Try not to worry about getting it right. The layer style will do most of the work, and the weirdest shape may turn out great. When you are happy with the cracks, apply the following layer style and become even happier.

Step 18

Create yet another layer, this one above the "cracks" layer, and call it "edge_bumps." Select the Pencil Tool with a master diameter of 1px and draw in some imperfections in black color along the highlighted line below. set the layer Opacity to 76%, then apply the following layer style to the layer.

Step 19

Create a new layer above the "edge_bumps" layer. Command-click the "sidebar_perspective" layer. Grab any one of Photoshop's default spatter brushes and dab here and there down the edge, while still keeping the brush Opacity at 55%. Copy the layer style from the "edge_bumps" layer and paste on to this layer. Set the layers Opacity to 55%.

Step 20

Let's move on to creating the wood. Make a shape like the one below for our big wooden saved games board. Set the color of the shape to #463118. Call the layer "saved_games_base" and apply the following styles to it.

Step 21

Using your Pen Tool, try to replicate the shape you see below, and place it below the "saved_games_base" layer. The important edges are highlighted in red. Name it "saved_games_perspective" and set the color of this shape to #14100D. Also, apply a drop shadow as shown.

Step 22

Download the first texture from this texture set by cgtextures.com. Drop it onto your stage and resize/rotate it until you like how it looks. Place it above and over the layer "saved_games_base" and rename it "wood_texture_1". Command-click "saved_games_base," then Command + Shift-click "saved_games_perspective" to add to the selection. Select "wood_texture_1" and click the add layer mask button, located underneath the layers palette. Set this layers blending mode to Soft Light.

Duplicate this layer once, name it "wood_texture_2," set the blending mode to Overlay and Opacity to 15%.

Step 23

Repeat Steps 20-22 for the buttons. Try to vary the gradient a bit, and use reflected instead of radial. To keep track of your layers, you may want to add the button layers to a group. Try to match the results shown below.

Step 24

Let's lighten things up a bit. select the top layer of the document, and click the Create New Fill Or Adjustment Layer, just like we did in Step 11 for the text. This time select levels from the list, and drag the center node to 1.39, which is a little to the left.

Command-click the "stormtext_1" layer, now press Command-shift and click both the "dragontext_1" and "dragon_1" layers. Select the levels layer thumbnail and go to Edit > Fill, and fill the selection with black. Now the text and dragonhead won't be affected by the levels layer.

Next we are going to add a brightness/contrast adjustment layer, using the exact same method we used for levels, including making sure the "Dragon Storm" TEXT ONLY this time is not affected by this layer by masking it out. Set the Brightness to 25 and Contrast to 35.

Step 25

With your Rectangle Tool, above the "wood_texture_2" layer, create a square shape like in the images below. Name this layer "inset_rim," now duplicate this layer and call the top one "inset_base."

Apply the following styles respectively, starting with "inset_rim" and using a Fill Opacity of 0%.

For "inset_base," use the same settings and a Fill Opacity of 60%.

Duplicate both "inset_rim" and "inset_base" twice and place as shown in the bottom of the below images.

Step 26

Download "Livingstone" by PrimaFont from dafont.com. Type out all the text you see below, using #ECDECB as the text color. Size isn't too important, just try to match roughly what is shown below. Then apply the following style to all of these text layers.

Step 27

Set your foreground color to #636363 and create a new layer below the buttons. Using your brush tool set to 85% Hardness with a master diameter of 1px, paint a O shape, like in the image below. See the marching ant selection. Duplicate it, and place the copies as shown.

Step 28

Do the above step for all the areas in the image below that has chains and apply the following style to all layers. It's going to be many layers, so use groups to keep track of them.

Step 29

Let's make the "castle" layer visible again. Since we're moving in to the detailing stage of this project it's nice to get a clear view of what the end result will be.

Now, using your pen tool again, with black set to your foreground color, create a shape like the one inside the saved games box below. Make it mainly square, but cut the corners to give it a more interesting shape. Call this layer "tablet". Apply the following layer styles:

Step 30

Using the font Livingstone again, type out the text you see in the saved games stone tablet below, and apply the following layer styles. When finished, duplicate the whole tablet and place it in the second box, as shown in the image below.

Step 31

Set your foreground color to #2E343A, and with your Pen Tool create a small diamond shape (about 10px by 10px). This is going to be the base of our rivets. Name the layer "rivet_inset," and duplicate it twice. Name the middle rivet layer "rivet_base" and the top one "rivet_style." Add the following styles respectively, beginning with "rivet_inset."

Now apply the following layer styles to the "rivet_base" layer.

Now apply the following layer styles to the "rivet_style" layer.

Now duplicate the whole rivet three times and place one in each corner of the saved game box, just like in the image below.

Step 32

Create 4 small circles (about 4px by 4px) at the base of the saved games box, using the ellipse tool and #CCB55A as your foreground color. These will be the page indicators often found in iPhone applications. To the first three, apply these styles.

Change the color of the fourth circle to #FFA200 by double-clicking the shape color thumbnail. Then apply the following style.

Step 33

Time to dive into the last and probably the most difficult step. This could in fact be a whole other tutorial in itself, but I'll try to keep it basic. I'm gonna try to explain this to the best of my ability using images, but it's gonna be a learning by doing experience for anyone new to this technique.

  • Create a shape, using the Pen Tool, that somewhat resembles a leaf. Doing this in a separate document is a good idea (see image 1 below).
  • Rasterize the shape you just made, and grab the Burn Tool.
  • Vary the settings for the brush (size and exposure) and try to replicate my result (picture 2).
  • Grab the Dodge Tool and try to replicate the results shown, again varying the settings of the brush (picture 3).
  • For good measure, also draw a line down the center of the leaf using the Burn Tool (picture 3).
  • Use the Eraser Tool, set to a Hard Brush to further shape the leaf (picture 4).
  • Zoom in and add additional detail using dodge and burn (picture 4).
  • Go to Filter > Noise > Add Noise, and use the following settings: Amount of 1%, select Gaussian and check Monochromatic (picture 5).
  • Resize the leaf to the actual size you need it to be, and create a new layer above it. Now with a soft 1px black brush, draw in the veins. set this layers Opacity to 20% (picture 6).
  • Change the foreground color to white and the brush Opacity to 70%, and draw in some highlighted areas around the veins (picture 7).
  • Add a simple drop shadow using layer styles, and merge the whole leaf into one layer (picture 7).

Optionally you can also add an unsharp mask to the leaf if you want crisper detail. Settings would be along the lines of Amount 50%, Radius 0.5px and threshold of 0 levels.

Conclusion

Add greenery, here and there to make it look more interesting. You could go even further than I did and add some on the saved games box as well. Thanks a lot for following along with this tutorial and I hope you learned some new techniques. Below is the finished result.

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User Comments

( ADD YOURS )
  1. PG

    zee7 July 3rd

    soOome great techniques.
    thanks:)

    ( Reply )
  2. PG

    Benjamin Reid July 3rd

    Great attention to detail, the textures you created without using photo are fantastic.

    ( Reply )
  3. PG

    sam stratton July 3rd

    very good

    ( Reply )
  4. PG

    Lorenzo July 3rd

    awesome!

    ( Reply )
  5. PG

    Fippzor July 3rd

    Fantastic…

    ( Reply )
  6. PG

    Robbie Stewart July 3rd

    it was a kinda random thing to make but the techniques were fucking incredible!

    ( Reply )
  7. PG

    Ryan O. Hicks July 3rd

    wicked

    ( Reply )
  8. PG

    vectorss July 3rd

    fantastic tut Thanks

    ( Reply )
  9. PG

    Tavis Glover July 3rd

    Awesome tut! Great techniques too! iPhone tuts rule :D If any iPhone app developers need someone to score their game, let’s partner up. Check out some of my music http://www.myspace.com/sevendsix

    ( Reply )
  10. PG

    chris wilcox July 3rd

    :Applause:

    Finally, a tutorial worth reading all the way through. Great techniques explained well; thank you Chris!

    ( Reply )
  11. PG

    snnaqvi July 3rd

    Very cool

    ( Reply )
  12. PG

    Melody July 3rd

    OoOOOOooOo…Me likey!

    Nice attention to detail..

    ( Reply )
  13. PG

    Simona July 3rd

    very cool, thanks for sharing, will try for sure!

    ( Reply )
  14. PG

    martynas July 3rd

    nice, i never thougt that these things are doing with PS. GJ.

    ( Reply )
  15. PG

    SnowInChina July 3rd

    i like it
    thanks

    ( Reply )
  16. PG

    masduccie July 3rd

    why that weird resolution? o_ò

    ( Reply )
    1. PG

      Chris Karling July 5th

      The resolution is an asset when determining the size of the buttons. if you follow the instructions at pxcalc.com, and set up your document accordingly you’ll be able to go to “view print size” and see the design at the exact size it will be on an iphone, on your screen, no matter what resolution you are using.

      This will allow you to make sure the buttons are big enough to hit for the end user :)

      Hope this clears up why I used that specific resolution.

      ( Reply )
  17. PG

    Dario Gutierrez July 3rd

    Fanstastic tutorial. Actually I work on a UI for iphone app.

    ( Reply )
  18. PG

    aMs July 3rd

    so cool

    ( Reply )
  19. PG

    Henry July 3rd

    Excellent tutorial there should be more like these here on psd.tutplus! Keep up the great work.

    ( Reply )
  20. PG

    Grafpedia July 3rd

    great tutorial

    ( Reply )
  21. PG

    Ignacio July 3rd

    I must say, this is a very original tutorial. Very nice!

    ( Reply )
  22. PG

    ktyellow July 3rd

    Very good your contribution!

    ( Reply )
  23. PG

    andre July 3rd

    THATS A TUTORIAL!
    Congrats.

    ( Reply )
  24. PG

    Ash Clarke July 3rd

    Great tutorial and the attention to detail is excellent. None of this round-up crap, we need more of these.

    ( Reply )
  25. PG

    ricky July 3rd

    Brilliant!

    ( Reply )
  26. PG

    Tylor Skory July 3rd

    Wow! This is amazing! Looking forward to more tutorials like this :D

    ( Reply )
  27. PG

    l2panos July 3rd

    Great, fantastic, awesome tutorial !!! :D

    ( Reply )
  28. PG

    Bill Labus July 3rd

    Now that’s how UI design is done. Incredible.

    ( Reply )
  29. PG

    Alvaro July 3rd

    Awesome! thumbs up!
    a question, why 164.83 pixels/inch resolution? :)

    ( Reply )
    1. PG

      Dan Wiersema July 3rd

      He set the document to the resolution of the iPhone. A 3.5″ screen with a 480×320 resolution = 164.83 ppi

      http://pxcalc.com

      ( Reply )
  30. PG

    lawrence77 July 4th

    wow great one, I love the teaching style…..

    Marvelous, their blogs also very nice…. :)

    ( Reply )
  31. PG

    RUGRLN July 4th

    I thought I loaded the FlashTuts site…this would also make a cool FlashTut!

    ( Reply )
  32. PG

    Freddy July 4th

    but of course it wouldn’t get approved by apple :)

    ( Reply )
  33. PG

    Tim Collins July 4th

    Love those cracks, the small highlight really makes it pop!

    ( Reply )
  34. PG

    VertigoSFX July 4th

    Wow, as everyone said, the techniques used are amazing. You use commonly used commands and stuff but the way in which you use them is spectacular. The texture and the 3D effects are great. Really amazing tutorial right here. I’ve needed something like this to better understand how to make things such as wood planks from scratch.

    ( Reply )
  35. PG

    Mario Xiao July 4th

    Ultra Awesome, nice tutorial

    ( Reply )
  36. PG

    b July 4th

    hello cg texxtures is very cool thought i’d just say thanks good tut too
    i found a free photoshop video tutorial site here http://tinyurl.com/magc4u
    hope this helps

    ( Reply )
  37. PG

    andi July 4th

    This was great

    ( Reply )
  38. PG

    OktayOe. July 4th

    WOW,
    thats amazing !

    ( Reply )
  39. PG

    Ezrael July 4th

    Awesome Work!

    ( Reply )
  40. PG

    Neeraj July 4th

    Fadoo (great) Tutorial………..great texture techniques without using pictures.

    ( Reply )
  41. PG

    Edy July 4th

    WOW

    ( Reply )
  42. PG

    charanraj July 4th

    itz gr8.i love it

    ( Reply )
  43. PG

    obsilion July 4th

    AMAZING!!!

    ( Reply )
  44. PG

    Diego SA July 4th

    The stone texture you’ve created is awesome! Thanks for teaching us some great techniques.

    ( Reply )
  45. PG

    kas July 4th

    Wow I like your style!
    Thank you!!

    ( Reply )
  46. PG

    pv July 5th

    looks great, textures are amazing

    ( Reply )
  47. PG

    Deadman July 5th

    Really Awesome… Respect the author.

    ( Reply )
  48. PG

    Nders July 5th

    too cool to be true.

    ( Reply )
  49. PG

    servant July 5th

    excellent! congratz!
    i just LOVE the leaves, and overall the details are fantastic.

    ( Reply )
  50. PG

    budiblue July 5th

    that’s cool

    ( Reply )
  51. PG

    Mike July 5th

    Awesome tutorial!! Is this going to be a real game? If it is, im gonna buy it :D

    ( Reply )
  52. PG

    Xantel Telefoons July 5th

    Wow that is a wonderful job! All the techniques, everything fits together! Thanks for this great tut.

    ( Reply )
  53. PG

    Chris Karling July 5th

    Hey guys.

    Just wanted to say thanks for the awesome response! You guys rock :)

    ( Reply )
  54. PG

    Iamface July 5th

    Very well done!

    ( Reply )
  55. PG

    mauve July 5th

    don’t normally comment but this was a really great tutorial. some really useful techniques and seeing the steps involved really helps develop ideas generation and sense of design. awesome work man.

    ( Reply )
  56. PG

    the muffin man July 6th

    it´s awsome, and u have so many teckniks in this tuts is crazy. bit of this and that is brilliant man. gona do some of the things when i come home.

    take care chris

    PS: räksmörgås ;P

    ( Reply )
  57. PG

    SteHan July 6th

    Verrrry nice! Smokin’, in fact!

    ( Reply )
  58. PG

    yosry July 6th

    really Awesome work this will be one of my favorite tutorial ever

    ( Reply )
  59. PG

    metin mert July 6th

    excellent!

    ( Reply )
  60. PG

    leo July 6th

    great tuto thanks for share with us, really great work.

    ( Reply )
  61. PG

    Margaret July 6th

    Many handy techniques in this one.
    I will definitely have use for quite a few of them :D

    ( Reply )
  62. PG

    bucket July 6th

    I wish people would just be honest about their work…and call it what it is.
    What does “Iphone” (other then being a contemporary buzz word and a traffic generator) have anything to with techniques used? How about ‘cover for a pocket edition fantasy book’….now that that is out of the way…kudos
    Very nice concept!

    ( Reply )
    1. PG

      Dan Wiersema July 6th

      I think calling it something like “How to Make a Menu Interface for a Fantasy Themed Touchscreen Hand-held Device Game” might have been a bit akward.

      An iPhone game interface is actually what it is.

      ( Reply )
    2. PG

      Chris Karling July 7th

      I feel that using fantasy, interface, iphone and game in the header is as honest as it gets. :) as for what iPhone has to do with it, I’m a fan of project based learning, and iPhone is the hype of the day. Also, it’s small, so I don’t have to create anything huge and I’m a fan of games. iPhone just made sense!

      I appreciate your honesty though. Thanks! :)

      ( Reply )
      1. PG

        bucket July 7th

        Hi Chris :)
        Thanks for the follow up and yes I am glad you did not take it the wrong way and threw that rock at me…just being a bit of a devil’s advocate.
        Some very smooth work on the guifx as well.

  63. PG

    haryo July 8th

    this was a great tutorial

    ( Reply )
  64. PG

    Rijalul Fikri July 8th

    Awesome outcome

    ( Reply )
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    tutking July 9th

    hheyyy hiiii chris karling how r uuuu………..
    woooooooowwwwwwww nice tutorialll……
    amazing………..

    ( Reply )
  66. PG

    LowLand July 10th

    Thanks for the tutorial, really helped my produce a good looking interface :)

    ( Reply )
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      Chris Karling July 10th

      I’m glad to hear that. I’d love to see the result :)

      Chris

      ( Reply )
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        LowLand July 10th

        Will be posting it up on my deviantart very soon, with a link back here of course :) . Just a few little tweaks to make before I upload it, thanks again.

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    Tanner July 10th

    Great Tutorial!!! Thanks

    ( Reply )
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    Oscar Alencar July 10th

    So amazing techniques! Thanks for the tutorial

    ( Reply )
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    Jash Sayani July 11th

    Great tut !

    ( Reply )
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    kiny July 12th

    great work !

    ( Reply )
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    Daniel Irmler July 12th

    Wow excellent tutorial it has been awhile since I have seen one with this amount of quality on TUTS

    ( Reply )
  72. PG

    Listoric July 13th

    Very nice :) Love the textures!

    ( Reply )
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    Jcubed July 15th

    awesome! thanks!

    ( Reply )
  74. PG

    Mohammed Basheer July 20th

    Wa Are Wa……..
    Wonderfull tutorial
    Insah Allah I try this one

    ( Reply )
  75. PG

    Adam July 24th

    This is fantastic, thanks a lot for the tutorial! This has really opened my eyes about creating all kinds of buttons and GUI’s! :D

    ( Reply )
  76. PG

    John July 24th

    Wow, this is fantastic stuff! Thanks for the tut.

    Question though: When importing these buttons into Interface Builder, how do you keep the background from showing from behind irregularly shaped buttons? Like the wooden plank buttons or the tablets?

    Thanks again for the help!

    ( Reply )
    1. PG

      Chris Karling August 2nd

      The best option is to export the button as a PNG with transparent background. :)

      ( Reply )
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    A.Shiko August 1st

    Excellent tutorial

    very nice

    ( Reply )
  78. PG

    MexiChriS August 2nd

    If ya wanna learn to develop apps for the iPhone, please VOTE for them and get TUTs to make it happen!!! Vote for iPhone site/tutorials bellow! ….Maybe repost this somewhere yourself, to make it happen sooner, think about it!!!

    iPhone Tuts Site:
    http://psdtuts.uservoice.com/pages/2999-vectortuts-site-suggestions-and-feedback/suggestions/220438-iphone-tuts-site

    Learn To Code For iPhone:
    http://psdtuts.uservoice.com/pages/2997-nettuts-tutorial-suggestions/suggestions/155081-learn-to-code-for-iphone

    DEVTuts+:
    http://psdtuts.uservoice.com/pages/2997-nettuts-tutorial-suggestions/suggestions/245744-devtuts-

    ( Reply )
  79. PG

    Will Lee August 10th

    great tut

    ( Reply )
  80. PG

    jervz August 12th

    waw so cool ^^

    ( Reply )
  81. PG

    Vin August 17th

    Thank you for this fantastic tutorial!

    ( Reply )
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    August 17th