How to Use Texture and Lighting to Create Rounded Artwork

Aug 25th in Illustration, Photo Effects by Matthew Booth

Using stock photography is not always necessary or desired, but we can reference images of real objects to learn techniques for perspective and lighting. In this tutorial, we will be creating an abstract orb. In order to get the highlights, shadows, and perspective as accurate as possible we will study real images to create our own interpretation.

PG

Author: Matthew Booth

I am a front-end developer for Apollo Interactive in Los Angeles, CA. I spend most days coding, but nothing feels better than putting on good music and letting go in Photoshop.

Final Image Preview

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Step 1 - Setting Up the Document

Let's start by creating a new document (1200px by 960px at 300 pixels/inch). Later on we will be creating the orb in the center of the image so create new guides at the vertical and horizontal center.

The background color is not important, we will be adding our background to a new layer. Our background will come from an actual photograph of a concrete texture (found here from Mayang's Free Textures). The image is a lot bigger than our canvas but that is OK. Right-click and copy it from your browser. Paste the image into your canvas.

In order to resize the image use Command + T to free-transform the image, then Command + 0 to re-zoom our work area to show the entire transform border. Click on the bottom-right drag handle and hold Shift to resize the concrete texture until it is just slightly larger than our canvas. Double-click the Zoom Tool to zoom into 100%.

Step 2 - Touching Up the Raw Background

As a touch-up to the raw background, select the Clone Stamp Tool, choose a 200 pixel brush with 0% Hardness. Click Alt and notice the cursor changes to a cross hair, this is the sample point for selection with the Stamp Tool.

We want to get rid of the non-concrete texture (for example, areas with sharp angles). So while holding Alt down, click on an area with a clean concrete texture. Releasing the Alt key will return us to the stamp brush. Paint over the unwanted textures. Repeat this touch-up until you are satisfied with the resulting texture. The touch-up areas are highlighted in yellow below.

Step 3 - Reconsidering the Background

Sometimes I will just sit and stare at the screen for awhile, not touching the mouse, but just looking at what is on the screen. I decided that I wasn't entirely pleased with the background. This being the case, I will blend one more texture in with the existing texture for more depth and contrast. The second texture comes from here.

Copy the texture and paste it on top of the existing texture, then resize it using the same method as in Step 1. Set the new texture's blending mode to Multiply. As a final adjustment, lets slightly blur our new texture. With the layer selected in the layers panel, go to Filter > Noise > Median, and use 3px. We may need to adjust it later, but for now we will leave it as is.

Step 4 - Background Color and Lighting

Let's deal with coloring our background and making final adjustments to it. First desaturate the backgrounds by applying a hue/saturation adjustment layer on top of all layers. At the bottom of the layers panel click on the contrast circle (if you hover over the buttons for a few seconds a tool tip will pop-up telling you what the button does).

Take the saturation down to 0%. Since we used an adjustment layer, we can always change the saturation in the future (to do this just double-click the hue icon in the adjustment layer).

To color the background add a new Solid Color Fill Layer by clicking the contrast circle at the bottom of the layers panel. Choose Solid Color from the menu that pops up. The color I chose is #5d5941, but since we used a fill layer we can easily adjust this color in the future by double-clicking the color thumbnail for this new layer. Set the color adjustment layer's blending mode to Soft Light.

Our source of lighting will be from the upper-left, so it's about time we start creating shadows and highlights that will give the perception of a light coming from that direction. Create a new layer on top of the greenish fill layer. Fill that layer with solid white. Press D and then Command + Backspace to quickly set white as the background color.

My favorite way to create easy lighting on a background is to use the Gradient Tool in conjunction with layer blending modes. Using the Gradient Tool, reproduce the gradients in the figure below. Set the blending mode to Overlay and the Opacity to 65% (second figure below).

Step 5 - Starting the Orb

Create a new layer and name it "orb bg." Select the Elliptical Marquee Tool and hold Shift + Alt then click in the middle of the document where the guides intersect each other. This will constrain the selection and create an exact circle that emanates from the middle towards the edges. Usually the starting point is the upper-left of the circle. This method makes it so we can click the center. Once you've made a circular selection with a diameter of almost 700px, fill the selection with white.

At this point we need some sort of idea of what the orb should look like. Do an internet search for "marble sphere." I wanted the sphere to have an ancient, stone appearance so I'll use an image with a lot of cracking and texture contrast. I like this image, so I will use it as a starting point, but I will probably add more contrast and texture.

Our first marble texture comes from here. Copy it, paste it, and resize it to just bigger than our white sphere using the same technique as in Step 1.

Make a selection of the sphere by holding Command and clicking the layer thumbnail for our white orb. We want our marble pattern to be the exact shape and size of the sphere.

Now with the selection ants still marching, hit Command + Shift + I, which will invert the selection. Now we can delete all the marble texture outside of the sphere by clicking on the marble texture in the layers panel and hitting Backspace.

Step 6 - Contouring the Marble Texture

Right now the marble texture looks incredibly unbelievable. It doesn't follow the shape of a real sphere. Looking back at the reference sphere we can see how the real marble is warped and flows in a circular motion around the sphere, our texture is linear and has no contouring.

To add some quick contouring let's use the Spherize distortion filter. First Command-click the marble layer thumbnail to select the marble's shape. Now in the menu go to Filter > Distort > Spherize. In the window that pops up, set the Amount to 100%, you can reduce the preview to 25% to get a better idea of how the effect will look.

Click OK and now the marble has a more believable contour. But I still want it to be slightly more contoured. Repeat the spherize filter, but this time use a 50% amount.

Set the marble texture layer's blending mode to Multiply and reduce the Opacity to 70%.

Step 7 - Coloring the Sphere

Our sphere is white, and that just doesn't have the pop that I am looking for because we may want to change the sphere's color later. Let's add a Color Overlay Layer Style. Double-click the "orb bg" layer and the Layer Style window will pop open. On the left check the box next to color overlay, it's red by default, just Double-click the red thumbnail and enter in this color: #5db8cf. You should see the sphere change to a teal color. Now we have a good marble sphere as our base, but it is still a bit boring. We need some more inspiration. The sphere needs some gloss!

Step 8 - Adding Gloss to Our Orb

There are tons of tutorials on creating glossy spheres, but what we are after is a somewhat realistic shine and shadows on our orb. Most tutorials are fine for creative website buttons or a slightly impressive glass ball that wouldn't really fit into any artistic context.

What we need to do is do an internet search for glossy spheres to find real images of highly reflective marbles or spheres that have a shine that is resultant from a real light source. The first thing I noticed when examining a real image was how many subtle highlights and shadows a glossy sphere has.

I used this image as a reference, which comes from The Dimensions of Color. I will not try and copy the reflections, but I will use them as a spring board. I'll outline some of my approach here, but I encourage you to put your own interpretation on the lighting effects on the sphere.

There may be a temptation here to use the gradient tool for lighting effects, I'm going to stick with the pen tool, burn tool, gradient masks, and maybe some elliptical marquee tool as well.

Step 8a - Shadows

Create a new layer called "shadow 1," with our new shadow layer selected in the layers panel. Command-click the "orb bg" layer to get a circle selection. I don't want the shadow to go right to the edge so I will contract the selection. Go to Select > Modify > Contract and enter 20 pixels.

We want a crescent shaped selection so grab the Elliptical Marquee Tool. Move the cursor to the upper-left and hold down the Alt key (notice the cursor has a little '-' on it now, it will now subtract from the selection). This may take a couple of tries, but look below to see the shape I was happy with.

I don't want a crisp shadow so we need to blur it. With our "shadow" layer selected Command-click the "sphere" layer again to get a circular selection. This will limit the blur to the edges of our orb. Go to Filter > Blur > Gaussian Blur and use 25px or whatever suits your taste. Once you have blurred the image, drop the layer's Opacity down to 70%.

Now I want to smooth out the shadow so select the Burn Tool. I set the exposure to 100% and then chose to burn the highlights. Make these edits on the "marble texture" layer. You can see the results below.

I still don't like the shadow so I let's make one last edit to this region. Change the blending mode of the "shadow 1" layer to Soft Light, but notice how the shadow is lessened. Press Command + J to duplicate the "shadow 1" layer. Let's go ahead and make one more copy of our "shadow 1" layer. Hold Command + J to duplicate again.

Note: As my layers panel starts to pile up, I like to organize them into folders. An easy way to do this is to first select all the layers you want in the group (Hold Command and click each layer in the panel). If you then press Command + G it will create a group that will put all the selected files into that group. Double-click the group's name and then rename it.

Step 8b - Mid-Shadows

Referencing our source image again, notice how the sphere has darker shadows that are between the highlights and the darkest shadows. I think it is these intermediate shadows that give the gloss it's real character. Create a new group for our mid-shadows. At the bottom of the layers panel there is a small file icon, click that and then rename the group to "mid shadows."

Now this next part assumes you have some grasp on the pen/shape tools. I won't explain how to use them, but I will show the shapes I created. Select the Ellipse Tool. There is one setting I will point out. With the pen tool or any shape tool selected you have a choice of creating Shape Layer, Paths, or Fill Pixels. I am going to choose the Paths setting (it's located under the main program menu). With this setting our tool will create a new layer in the Paths tab of our Layers Panel.

Now that we have a path created we can use it to create a selection. Click on the Paths tab in the layers panel, then Command-click the path layer. We now have a selection that we call use to fill in a new layer.

Create a new layer in our "mid shadows" group, name that layer "midshadow 1." Fill the selection with #24231b (you can double-click the background color thumbnail in the tool panel, then use Command + Backspace. Command + D will deselect the selection. Set the blending mode of this layer to Overlay and drop the Opacity to 50%. I don't like the positioning of this layer so I am going to move it down and to the right.

Let's lessen the sharp edges by adding a Layer Mask so we can hide parts of the layer in a non-destructive way. To add a layer mask, click on the third thumbnail at the bottom of the layer's panel.

Click the layer mask thumbnail, then select the Gradient Tool. We want a black fading gradient. Use the image below as a guide for creating the gradients. I applied the gradients in two steps, but combined them into one image.

Next choose the brush, size 200px and 0% Hardness. Select black as the foreground color and paint where the faded red paint marks are shown below. I clicked the paint brush about 7-8 times in each position. It may be hard to see the change so hide and show the layer to see the change.

Now we will create the second mid-shadow. Create a new layer and name it "midshadow 2." Create a new shape with the Pen Tool. Use the same process as we did with the first midshadow: create a path, make a selection, fill the "midshadow 2" layer, then create a Layer Mask.

I used this color to fill the layer: #28271. Change the layer blending mode to Soft Light and the Opacity to 50%. On the layer mask I chose the 200px brush with 0% Hardness, then faded both sides of the 2nd midshadow. Be creative with the layer mask, as shown below.

Step 8c - Highlights

Now onto the highlights. When we create highlights we will also be defining the edges of our midshadows (you will see what I mean shortly). Create a new group, call it "highlights" and create a new layer inside this group called "highlight source."

If you look back at our reference image you'll notice that the highlights have different degrees of sharpness and different distances of highlighting. When we create these new highlight layers their different opacities will interact and the interactions will create their own unique highlights.

Start with the most noticeable highlight, the light source reflection. This can take on many shapes depending on the shape of the light source. In other words we can just completely make this up. I will be using the pen tool for this step and following the same procedure as I did with the midshadows (with one or two different steps that I will point out). You can reproduce this shape or create your own, it won't make a big difference.

Whatever shape you choose though, make sure it follows the contour of the sphere or it will look fake. Also make sure the reflections adhere to the position of our light source coming from the upper left.

With our new path make a selection and choose the "highlight source" layer, fill the selection with white (#ffffff).

With that layer still selected, change the Opacity to 80% and blur it slightly by going to Filter > Blur > Gaussian Blur. Use a setting of 0.5px.

Create a second layer in the "highlights" group and name it "large highlight." You might as well create a Layer Mask on this layer as well. This is going to be our over-all highlight. Make a circular selection and move it to the upper-left of our orb. We want the selection to be a smaller diameter than the actual sphere. Fill this selection in our "large highlight" layer with white. Change the blending mode to Soft Light and the Opacity to 90%.

Choose the brush but this time choose a size of 500 pixels with 0% Hardness. You can see below where I painted on the layer mask (I just used a red brush to show the location - use pure black for your artwork though). I clicked the brush around 16 times.

Create a new layer and name it "oval highlight." Apply a layer mask to it. I will be creating this shape with the Ellipse Tool. Just recreate the shape in the images below. Since the path is not at the correct angle, we need to rotate it until it is aligned with the other highlights as shown.

Make a selection from the path and fill it with white in our new layer. Change the blending mode to Overlay and the Opacity to 20%. Go ahead and mask the upper-left edges of this "oval highlight" layer by painting into the layer mask with black. You can choose whatever brush size you want for this.

Our third highlight layer will be similar to the first highlight layer only it will just be a curve. You could accomplish this in multiple ways, but I'll do it using the Elliptical Marquee Tool.

First create a new layer called "second shine." We wont need a layer mask. Make a circular selection, then make a crescent selection. To do this, hold the Alt key down to subtract a smaller circle from our current selection. Click the bottom-right of the canvas and drag towards the upper-left. In our new layer, fill this crescent selection with white.

The new highlight is too sharp, so lets blur it by going to Filter > Blur > Gaussian Blur. I used a pixel setting of about 2.5. Also, drop the Opacity of the layer to 50%.

Now for our last highlight. Create a new layer in our "highlights" folder and call it "abstract highlight." Give it a layer mask.

Our reference image has fairly uniform and predictable highlights and shadows. But if you browse enough images of glossy spheres on the internet you will notice some spheres have some weird reflections and highlights. Sometimes these come from imperfections of the sphere, other times it could be an add object that is out of the shot, but that is still reflected on the surface of the sphere. This reflection/highlight could be from anything, but it adds a nice asymmetrical feel to the highlights.

Once again I will use the pen tool for this highlight. Below is the shape I will be using to make my selection. Remember that the shape should follow the contour of the sphere as closely as possible, otherwise we lose the realistic feel of the highlight.

Use the shape to make a selection, then in our new "abstract highlight" layer fill the selection with white. Change the blending mode to Overlay and drop the Opacity to 35%. Now paint into the layer mask to blend this highlight in. With a 200px brush at 0% hardness I painted in the areas marked in red.

The result is shown below.

Step 9 - Analyzing the Composition

It's time to sit back and just look at the piece and be honest about what I don't like. I rarely ever work on something where each step is the right choice and the final result is a clearly defined linear set of steps. Below is a list of things I don't like so far. Let's fix them before moving on.

  1. The marble texture seems a little washed out. The teal doesn't seam crisp and there isn't enough contrast to the texture.
  2. The highlights seems a little cartoonish and separate from the sphere they should be a part of.
  3. The sphere itself needs some separation from the background. Something other than the color contrast.

These three things should be enough to enhance the overall look before we move onto the key and its parts.

Step 10 - Enhancing the Marble Texture

Lets go back to our marble layer in our layers panel. Click the layer in the layer panel so that it is the active layer. Duplicate the marble texture by pressing Command + J. Our new marble texture layer has a blending mode of Multiply, which yields an unwanted effect. Change the blending mode to Overlay and the Opacity to 40%.

We need to put a layer mask on this new layer and hide the upper-left part of the layer. Highlights on the sphere should wash out the texture they are above so we need to simulate the washing out. Since our bottom marble texture layer is already somewhat washed out, when we hide the top marble layer the bottom one will show through.

Choose a black foreground layer. In the layer mask on our second marble use the gradient tool to fade the top-left of the layer.

Step 11 - Enhancing the Highlights

Now that we have changed the marble texture the highlights don't look nearly as bad, but we may need to adjust the opacity and/or blending modes. In our "highlights" folder click on the "large highlight," change its blending mode to Overlay and the Opacity to 70%.

Select the "second shine" highlight layer and change the Opacity to 71%.

Our "oval highlight" layer is almost invisible so select that layer and change its Opacity to 37%.

Select the "abstract shine" layer and change its Opacity to 50%.

Step 12 - Separating Our Sphere from the Background

Let's venture back to our initial "orb bg" layer. Double-click the "orb bg" layer in the layer panel to bring up the Layer Style window. Start by adding a Drop Shadow.

Use the settings:

  • Blend Mode: Multiply (color: black #000000)
  • Opacity: 99%
  • Angle: 135 degrees (use global lighting)
  • Distance: 53px
  • Spread: 2%
  • Size: 87px

For the last part of emphasizing the orb, I imagined creating some sort of ripple in the background or a crater. It's like the orb put off some sort of power that distorted the ground it was hovering over.

Create a new layer behind the "orb bg" layer and call it "crater." Next, Command-click the "orb bg" layer to make a circular selection. We want the selection to be about 50px - 75px larger than the orb. In the menu go to Select > Modify > Expand and choose a setting of 55px. Select a background color of white, then press Command + Backspace to fill our new layer with white.

A sharp edged crater would look ridiculous so let's blur the edges. Go to Filter > Blur > Gaussian Blur and choose a setting of 25px.

Now we need to make a doughnut shape on our "crater" layer, so Command-click the layer thumbnail to make a selection. To contract the selection go to Select > Modify > Contract and choose a setting of 20px. Before we delete the contracted selection we need to feather the selection edge. Go to Select > Refine Edge.

Use the settings:

  • Radius: 1px
  • Contrast: 0
  • Smooth: 3
  • Feather: 3px
  • Contrast: 0%

After clicking OK, hit Backspace to delete the selection. We need to divide this new fuzzy doughnut in half so we can create a highlight and shadow. Choose the Polygon Lasso Tool and select the bottom section of the "crater" layer.

We need this selection in a new layer so hit Command + X to cut the selection, then Command + V to paste it. We need it to be black because it is a shadow. Hit Shift + I to invert the color from white to black. Rename this new layer to "crater 2." Apply layer masks to both "Crater" and "Crater 2," then set their blending modes to Soft Light. Fade the edges of both layers by using the gradient tool on the layer masks as I did in the image below.

Step 13 - Creating a Split in the Orb

We need to create the split in the orb that emanates from the key hole we will be creating later.

Above the "highlights" folder create a new folder and name it "key hole." Create a new layer inside this layer and name it "split." Use the Elliptical Marquee Tool to create a selection and fill it with black.

Make sure this new layer is selected, if not Command-click the layer "split." We need to contract the selection, so once again go to Select > Modify > Contract and use a setting of 5px. Once you click OK, press Backspace to delete.

Create a layer mask on the layer "split." I want to delete the right half of the shape and then fade the top and bottom of the split. The areas I have masked off are highlighted in red.

Note: If you ever want your layer mask highlighted, click on the mask thumbnail and press the Backslash key it will toggle the layer mask highlighting.

I want to put a little glow on the edges of the split so double-click the split layer. When the Layer Style window first opens we need to make a selection in the Advanced Blending section. Select the Layer Mask Hides Effects option. This will allow the layer mask to also hide any Layer Styles we apply.

Now apply an Outer Glow style and use the settings below:

  • Blend Mode: Overlay
  • Opacity: 81%
  • Noise: 0
  • Color: White (#ffffff)
  • Technique: Softer
  • Spread: 2%
  • Size: 10px

Step 14 - Creating the Key Hole

I want to create the key hole using the pen tool. Create a new layer in our "key hole" group and call the layer "key hole." We will use the same process of creating a shape, then making a selection with the shape and filling the selection in our new layer.

Move the key hole on top of the split. The key hole's shape is wrong and doesn't follow the contour of the orb so we need to warp transform the key hole. With the "key hole" layer selected go to Edit > Transform > Warp. My warp adjustments are shown below.

I want to add some highlights to the keyhole to give it a little bit of dimension. Double-click the "key hole" layer to bring up the Layer Style window. Select the Drop Shadow option and use the settings below (make sure you have the Use Global Lighting" option turned off, it's next to the angle slider). Use these settings:

  • Blend Mode: Overlay
  • Opacity: 100%
  • Angle: -90 degrees (uncheck "Use Global Light")
  • Distance: 5px
  • Spread: 6%
  • Size: 10px

Step 15 - Adding the Basic Key Shape

I decided to make the key from scratch rather than use a stock photo. This way we are in control of the way it looks. I still did an image search online for "old key" to get some reference images. I did all the work by hand, but I constantly looked at the real thing to compare. My main reference photo was this one from the site worldofstock.com.

First use the Pen Tool to set down a basic key shape, then add details to it and give it a realistic shape.

...and some refinement to the shape

Now create a new layer in our "key hole" group and call it "key base." Create a selection using our path (remember to use the process from Step 8b). Fill the selection with the color: #5b4a16.

Old keys were made out of metals like iron and they had imperfections and a lot more variants in texture than today's keys, so we need a good texture to use for our key. I used this one.

Paste the texture into a new layer on top of the "key base" layer. If you hold down the Alt key as you hover on the lines between the two layers, then the cursor changes. If you click the layer on top of the cursor, then it becomes bound to the shape of the layer below.

Change the metal texture's layer blending mode to Soft Light, and we are ready to start working on giving the key some dimension and lighting realism.

Step 16 - Giving the Key Dimension

Two main cues to dimension come from lighting effects and distortion of features based on shape. My first techniques for adding depth were the Drop Shadow and Bevel/Emboss effects, which for just clicking a box and tweaking some numbers can be alright... at first. For this key though I think I want to use a combination of the dodge and burn tool, the liquify filter, and the normal brush tool (to add some high contrast depth).

I'll start first by adding the distortions so we have a better idea of where our lighting will appear. Make a selection of each area we want to distort. This will restrict our edits to localized areas and prevent us from affecting past and future edit sites.

Step 16a - First Selection/Distortion

Using the Elliptical Marquee Tool, make a selection of the first bulge in the key. I wanted flat sides, so I then selected the Rectangular Marquee Tool and held down the Alt key to subtract from the selection. The selection is slightly off so I needed to rotate it counter-clockwise by going to Select > Transform Selection, rotate it, then press Enter.

With our selection made, go to Filter > Liquify. Use the settings I have below, but make sure you have Show Backdrop selected in the bottom right so you can see the context of what you're editing. I also made the magnification 400% to better see what I was editing. I just painted in the middle of the selection until I was happy (maybe 4 or 5 clicks).

Step 16b - Second Selection/Distortion

Using the same techniques as in Step 16a, I will edit our second Bulge on the key.

Step 16c - Third Selection/Distortion

Once again use the same technique on the last area of distortion. On this area I don't think the key is as thick so our distortion doesn't have to be as drastic.

Step 17 - Creating the Shadows on the Key

This step requires more accuracy because we will be using the Burn Tool directly on our texture layer. This is usually referred to as destructive editing because we are making edits directly to the layer, and we will be at the mercy of the number of History Steps if we need to undo our edits. In other words, we could edit to the point where we could no longer undo some of the edits.

This step would probably be easier with some sort of computer tablet. I'll make do with a mouse though. Select the Burn Tool. We will probably need to do this in 2 or 3 sub-steps using different brush sizes. I will start out with a brush size of 17 pixels, 0% Hardness, with the Range set to Midtones and the Exposure set to 30%. I usually like a lower exposure because it allows me to burn the areas at a slower rate so I can be more gradual with my darkening of the layer.

Since the burn tool is additive, meaning it will make an area increasingly dark as the brush moves over the same spot, I will start with the lightest shadow first, then add in darker areas after.

Step 17a - Adding the Lightest Shadows

The hardest part of the lighting on the key will be anticipating where the lighting will affect the key. Our reference image has a lighting source that comes from multiple angles - direct lighting in addition to reflective lighting sources. Our lighting is a direct source from the upper-left, so we are dealing with a novel light source and we'll have to edit accordingly.

Try to anticipate areas where the light will hit first - usually edges, then use the opposite side of the key to add the shadows. Remember though, that the orb itself is reflecting light which would probably cause all the edges of the key to have some degrees of highlights, so our shadows will be primarily on the inside parts of the key.

Use the image below to see where I started adding our lightest shadows. Shown below are the areas I edited along with the motion I used when painting with the Burn Tool.

Step 17b - Adding our Mid-level Shadows

Our next section of shadows will overlap a lot of our previous shadow edits, so just keep in mind that these edits will also darken our existing shadow edits.

Use the same settings for the Burn Tool, but change the brush size to 9 pixels. Once again, notice the areas that I edited and the direction of the brush strokes.

Step 17c - Our Darkest Shadows

For our last step of the shadows, we'll add the darkest parts of our shadows. They will also be the thinnest and have the highest contrast so we will be using a brush size of 4 pixels and change the Range to Shadows for stronger darkening.

Below are the areas I edited for this last shadow step. Don't be afraid to use different levels of magnification because this step requires a higher level of detail. For me it's easier to edit smaller areas when I am magnified in on the key at 300% or more.

Step 17d - One Last Layer of Shadow

OK, I lied. We need one last step for the darkest and sharpest shadows. Choose the normal brush with a 2 pixel diameter and 0% Hardness. Use black as the foreground color.

I will only be using this step to add to some of the sharper horizontal sections on the key. Create a new layer in the top of our "highlights" folder and call it "darkest shadows." Paint in vertical motions. After you have done this, you can smooth out the top edges of this layer by whatever means you like best. I just deleted some of the top of the lines, and then used the Smudge Tool to fade it out a little.

Step 18 - Highlights and the Key is Done

Our highlights are going to follow a similar thought process and technique as the shadow steps, only we will use the dodge tool. If you are ever unsure of what a tool is or how it works, just do an internet search for that tool, or refer to Photoshop's help. Many times I will do this in the middle of a tutorial so that I can better understand how a tool works or why I am using it.

Step 18a - Making Our Weak Highlights Strong

As I have said before, sometimes I will just stare at a design or leave it then come back. Usually this will counter my initial joy at what I have created and allow me to be more honest with what needs fixing. In this case, it needs more highlights. The key could stay like this, but it has a worn-out and dull look. I think adding some even more drastic highlights will give the key some luster.

Create a new layer and use a combination of brush strokes and blending modes. The Dodge Tool is going to lose its effectiveness if we use it anymore. Below is an image with just the white painted onto the key. After you paint the white, use the Smudge Tool to smooth and taper the edges of the new highlights. Create a new layer at the top of our "highlights" group and call it "highlights," then Command-click our "key base" layer so that we only paint inside our key shape.

Set the "highlights" layer to a blending mode of "Overlay." Press "Command + J" to duplicate our highlights layer. Then change the copied layer to a blending mode of Color Dodge and an Opacity of 18%.

Step 19 - Grouping the Key and Fading its Shaft

Our key ends at this abrupt jagged edge. To fix this we need to select these layers: "highlights copy," "highlights," "darkest shadow," "metal texture," and "key base." Make sure all these layers are selected at the same time, then press Command + G to put them all into a group. Name the group "key."

Add a layer mask to the group. This way we can mask all the layers inside the group at the same time using one mask. Then using a black gradient on the mask, fade the part of the key that is just above the key hole.

Step 20 - Key Shadow

The last step in making the key realistic is adding a shadow. A lot of tutorials will show shadows as being simple reflections that have been faded. Apple made this sort of shadow/reflection popular, but it only works if our light source is directly above the object and our object is sitting on a perfectly flat base. Our key is part of an orb, so the shadow will have to bend around the curvature of the orb, which will distort its shape.

Create a new layer on top of our "key" group and call it "key shadow." Inside our "key" group, Command-click our "key base" layer so that we have a selection in the shape of our key. Now in our new "key shadow" layer, fill the selection with black. Deselect the layer using Command + D and then go to Edit > Transform > Flip Horizontal.

Now we need to press Command + T to transform and rotate our key. The shadow will be pointed down towards the bottom-right corner since our light is from the upper-left. We also need to squash the key a little, so drag the transform handle to the top of the key and bring it in a little.

Now distort the key to the contour of the orb by going to Edit > Transform > Warp. Try to mimic the transformation shown below.

Change the blending mode of this layer to Soft Light, and then change the opacity to 80%. We need to fade the far edge of the shadow, so add a layer mask and use a black gradient to fade the edge. Finally, go to Filter > Blur > Gaussian Blur, and use a setting of 1.8 pixels to slightly blur the shadow's edges.

Step 21 - Final Adjustment to the Background Shadow

Once again I took a few minutes to sit back and examine the piece as a whole. I feel that the background needs a slightly darker shadow in the bottom-right.

In our layer panel go to the "bg lighting" layer and click on it. It should be the sixth layer. Create a new layer above that and call it "bg lighting 2." Change the foreground color to #10100c, and choose the gradient tool. Use the direction and length of the gradient tool that I show below.

Finally, change the blending mode to Soft Light and the Opacity to 70%.

Conclusion

Below is our final image. I hope you learned some useful techniques. With any tutorial remember that the value isn't in the usefulness of the final image, but in the learning of new techniques, tools, and approaches to creating art. Thanks for your time!

Remember that your third layer was used to change the saturation of the background, and you can always go back to it and double-click the saturation thumbnail to increase saturation. In the image below, I increased the Saturation to 68%.

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User Comments

( ADD YOURS )
  1. PG

    khan August 25th

    great tut..

    ( Reply )
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    Hugo August 25th

    I like it!

    ( Reply )
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    lawrence77 August 25th

    Detailed one…!

    Gonna try soon….!

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    overlysimple August 25th

    The shine on the top left of the the sphere looks out of place, I think the shine/reflection looks too cartoonish compared to the rest of the image… Some great techniques look in the rest of the tut, quite handy.

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      reaper_unique August 25th

      Indeed it would look better without it.

      ( Reply )
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    Bill Labus August 25th

    Wow. Now these are the kinds of tutorials that let PSDTUTS rise to glory back in its humble beginnings. Very nice. :)

    ( Reply )
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      Nana Yaw August 28th

      Man i love your website.that cool stuff.

      ( Reply )
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    flareationalist August 25th

    I know everyone is tired of manipulation tuts, and I know the editor is trying to find staff that’s different and unique, but I think this one is too basic and the result isn’t realistic at all….don’t you think?

    ( Reply )
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      Labib August 25th

      No, I don’t. This is more of a designing/illustrating tutorial than a photo manipulation one.

      ( Reply )
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      Dave August 25th

      Agreed

      ( Reply )
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        Dave August 25th

        … with flareationalist, in case it wasn’t clear

    3. PG

      Modisana August 26th

      this is a kickass tutorial and like Ladid said its not one of these photo manipulating tutorials like the previous one.. personally Im tired of all of these “Create a fantasy whatever” and/or how to make an “apocalyptic scene by editing pictures tutorials”. Photoshop is a powerful program and can be used to create and manipulate and all we’ve been getting here is more photo editing than creating….

      Great tutorial… I like it a lot

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      Sibby August 26th

      Just out of curiosity, what would you suggest as tutorials?

      ( Reply )
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        flareationalist August 26th

        All I’m saying it’s that this tutorial is more for beginners, I just can’t see it as a “PSDtuts” level tutorial, the techniques are kinda nice but I just don’t think the result is realistic enough… sorry

      2. PG

        Sibby August 28th

        I understand, but the question stands… what kind of tut would you like? Like, what type of stuff you’d like to see?

      3. PG

        flareationalist August 28th

        I’m really pleased with the latest arm tutorial.
        detail and techniques are important, but I personally think that a tutorial should be measured by the quality of the end result.

      4. PG

        Tempest_Rain September 29th

        I disagree with flareationalist on the arm tutorial, I do not think that looks realistic in the least, which is apparantly what you’re looking for. I agree with the others, there are far too many tuts on this site for “basic” photo manipulation, playing with shadows, lighting, and color variation to create “apocalyptic” and “fantasy” photos (not to say that some of them aren’t incredibly well done, because there are quite a few that I like). It’s nice to see a tut that actually creates something from basically nothing.

        You’re entitled to your opinion, of course, I just don’t see eye to eye with you.

  7. PG

    Owzzzz August 25th

    Wow… Looks very realistic..

    Will have a go at this when I have some spare time…

    Thanks

    ( Reply )
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    C.D. Abb August 25th

    I like the ideas and the techniques. Kinda reminds me of an Alice in Wonderland type theme. Overall this is a pretty nice tut with plenty of great applications.

    Thanks Matthew :D

    ( Reply )
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      matthew booth August 25th

      glad you liked it!

      ( Reply )
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    Diego SA August 25th

    Oh great! Reflection isn’t so real, but the mix of realistic textures with, like overlysimple have said, cartoonish reflections makes a cool combination to the outcoming. It’d better if you avoid from using saturation 68%. It definitely doesn’t combine with the orb.
    By the way, what a excellent texture and color choosen to the orb.
    “Speechlessly awesome!”

    ( Reply )
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    JohnM. August 25th

    Damn this looks legit! I think I’ll do this affect to some text to make it look like marble or something :D

    ( Reply )
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    everpress August 25th

    Great techniques. Everyone has a separate styling of their own and some details could be tweaked to fit the person who is following this tut. This isn’t ‘basic’ by any means, but the skills that the tutorial writer is helping to show/explain are still fundamental.
    This is clean, detailed and to the point.
    Great tutorial!
    Like Bill said, it is this quality that made PSDTUTS. Let’s keep this quality up.

    ( Reply )
  12. PG

    loswl August 25th

    Great looking image, love the style, love the details, love the tut!

    ( Reply )
  13. PG

    Mike_Viking August 25th

    Not my cup of tea

    ( Reply )
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    Jbeyta August 25th

    Looks great! Love the reflections and overall style. One could use techniques like this for icons or UI stuff.

    ( Reply )
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    Max Stanworth August 25th

    Just goes to show that attention to detail pays off. nice one!

    ( Reply )
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    Alconis August 25th

    Orb highlights seem a bit cartoonish but the overall feeling is good.
    Thanks for the detailed way of designing your “old fashioned key” from scratch. Very detailed tut, btw. THX !

    ( Reply )
  17. PG

    Wes DeKoninck August 25th

    Very nice…I think it would look a little more realistic of some of the light reflection areas were a little softer…but all in all very detailed and very good work!

    ( Reply )
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      matthew booth August 25th

      Yeah, I agree that softening up the reflections would be a nice addition.

      ( Reply )
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    Drew August 25th

    There are a lot of things that could be done to make it look realistic but overall the background is probably the best – using the original photo and changing the colour really draws your attention to the sphere.

    I do have a problem though with the key as it’s not in perspective at all based on the location of the keyhole, and the shape of the keyhole. The keyhole is almost perfectly round – which would indicate the key goes in front on – whereas in this the key is on the side which is not possible. I also think the reflections should pick up some of the background image/colour

    you know – why is the wall yellow… why has the key got a gold light to it – why is the light on the sphere perfectly white? The atmosphere behind the image hasn’t been defined hence there is no real co-ordination with the textures/colours, but as far as the technique goes i think it works well. I didn’t read the tutorial but i can easily see the same techniques used in world/space/fantasy art which is the premise of a tutorial anyway.

    the marble look almost gives it a galaxy inside a marble feel.

    ( Reply )
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      matthew booth August 25th

      Thanks for the reply Drew, I do see what you mean by the perspective being off on the key angle versus the direction the hole is facing. A little more tweaking to Step 14 should take care of that.

      ( Reply )
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      Dave August 25th

      yeah, it needs a bit more lighting taken from the environment… give the blue some of that background yellow (a shiny object works like a mirror, and reflects its surroundings — and I know it is supposed to be a shiny object because it has gloss)

      ( Reply )
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        matthew booth August 25th

        yeah, the yellow background wasn’t really part of the tutorial, it was more to illustrate why I think using adjustment layers can be useful so you can go back and change things like color. If I do a tutorial with that sort of side note again I’ll make sure make the rest of the image reflect the change.

  19. PG

    Anoop Goyal August 25th

    Matthew, doesn’t matter how good your tut may be, there will always be those who will point out the shortcomings. That’s human nature.

    ( Reply )
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      Sean Hodge August 26th

      @Anoop Goyal – Yah, that’s true, but it’s also OK. I think the best comments are those that inform others and further everyone’s knowledge. Pointing out where something is off is a minor bit of assistance, but describing an alternative way to do something can add some real value.

      ( Reply )
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    Sean Snyder August 25th

    Really well done matt. It’s incredible.

    ( Reply )
  21. PG

    unit-22 August 25th

    Wonderful! While I may not be creating the same effects, the details provided in your tutorial will be VERY helpful for my own projects in the future. Thank you.

    ( Reply )
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    Nikhil August 25th

    Ultimate tutorial……

    ( Reply )
  23. PG

    TomH August 25th

    Fantastic! ’nuff said

    ( Reply )
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    Simon August 25th

    This is what PSDTUTs is all about. This is a fantastic tutorial. Detailed and extremely useful.

    The end result is also fantastic (besides the slightly weird angle of the key.

    Great tutorial. Thanks!

    ( Reply )
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      matthew booth August 25th

      thanks so much for you kind words and support, glad you liked it!

      ( Reply )
  25. PG

    iqbal August 25th

    if it were me. i’d add some perspective to the background

    ( Reply )
  26. PG

    Pal King August 25th

    I swear that this tut is awesome and wicked

    ( Reply )
  27. PG

    zeemiDesign August 25th

    Amazing and breathtaking

    ( Reply )
  28. PG

    Gekuba August 25th

    Tutorial has some interest moments. Thanks.

    ( Reply )
  29. PG

    Dave August 25th

    I’m just glad it isn’t another photo manipulation

    ( Reply )
  30. PG

    Arvin Motion Design August 25th

    I find it ironic that while the creating something rounded part of the tutorial was so in-depth and quite good (even if it’s not realistic), the key itself has no real perspective, as in it should be pointing partway towards the viewer but it simply looks horizontal. Something subtle like just using the perspective tool could go a ways towards giving it more dimension.

    ( Reply )
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    Erica August 25th

    Awesome! I love how in depth you guys are with your tuts… always a great place for ideas!

    ( Reply )
  32. PG

    LIGHTNING August 25th

    For a begginer this is some cool stuff to learn

    ( Reply )
  33. PG

    brian August 25th

    Pretty good tutorial, well planned and instructed.

    Reminded me of drawing fundamentals with the light, shading and shadows. The days of the pad and pencil are long gone and replaced with a pc and wacom tablet.

    ( Reply )
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      matthew booth August 25th

      haha I still long for the day when I can get a drawing tablet. I’m still stuck with a keyboard and mouse. Thanks for your support.

      ( Reply )
  34. PG

    Aerodynamic August 25th

    Fantastic outcome. Will be crucial in my next piece.

    ( Reply )
  35. PG

    Duff August 25th

    Wow! Amazing result, really great tutorial :) I thought it would be an illustration tutorial but was so happy to find out it’s a photoshop one. Ty so much :)

    ( Reply )
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    Joshua August 25th

    Great tutorial, one of the most detailed ones that I’ve read in quite some time. I see what other people are criticizing, and while I do agree, I can appreciate the complexity of this one without trying to over analyze it all.

    Again, great tutorial, very detailed. People could learn quite a bit from following this one.

    ( Reply )
  37. PG

    gar August 26th

    … impressive, newstyle tut…!
    great colors/lights

    ( Reply )
  38. PG

    Dakota Graham August 26th

    i don’t know how to use the pen tool at all
    so i had to improvise a lot

    ( Reply )
  39. PG

    Matthijn Dijkstra August 26th

    Look really nice, only one thing, the key hole and opening of de marble arent really that good. Nevertheless, great tut.

    ( Reply )
  40. PG

    Ron Limense August 26th

    Best tut so far! Thanks!

    ( Reply )
  41. PG

    b0r15 August 26th

    woaw that what the one tutorial we missed :)

    ( Reply )
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    BIG PHOTOSHOP FAN August 26th

    Great ! It looks like it is a lot to read and practice!
    i will try it , at least the sphere part :)
    thanks a lot

    ( Reply )
  43. PG

    Twinelens August 26th

    I love those tuts because im not the one to take some pictures and reassemble them. I like to start with an empty sheet. Sometimes 6the basics are most powerful when used wisely.

    Wonderful sureal tut!

    ( Reply )
  44. PG

    Vipul August 26th

    It’s really nice,
    I like it too much….
    and i would like to say that you have created the tutorial very sharp and clean to understand..

    ( Reply )
  45. PG

    Blueice August 26th

    Nice clear tutorial! ok so ppl don’t think this works or that works. Who cares?
    the idea of these tuts is to expand on ones knowledge.. if you already know it, then move on. If you don’t, then you’ve learnt something today. If the end result is not exactly to your liking, then this is moment for you to do your own thing based on the techniques learnt. Slightly change this, or that. If anything these tuts are your gateway to your own potential. We all get our inspiration from all sources. Don’t just simply copy the tut, make it your own with your own flare and creativeness. I would assume thats why we’re all here?

    None the less this is a very good tutorial for the Novice or keen amature, with good techniques being explored.

    Nicely Done!

    ( Reply )
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    Oliver Web August 26th

    Another impressive tutorial. Very detailed and easy to follow. Will bookmark this and come back to it when I can and try it out. Thanks and keep it up.

    ( Reply )
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    Diogo Duarte August 26th

    Really cool tut… Results wil depend on each one…

    Nice theme… ?Kepp up the good work!

    ( Reply )
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    Brenda Carpenter August 26th

    I really appreciate the thought and planning that went into this tutorial. I’m not a raw beginner and have learned a lot about Photoshop from this site and others. This tutorial taught me some things I didn’t know. In my mind even if I only learn one or two things from a tutorial, it benefited me.

    Thank you, Matthew!

    ( Reply )
  49. PG

    matthew booth August 26th

    I just wanted to say that I appreciate everyone’s who commented that had a positive intent. All of the positive feedback has been useful not only in encouragement but also in pointing out areas of improvement.

    I greatly encourage those of you with negative feedback and a negative reasoning for commenting to submit your own tutorials on subjects that you think will improve the value of tutorials.

    I really like the community on this site and hope I can bring more tutorials in the future.

    ( Reply )
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    Carlene August 26th

    I greatly appreciate the time you took to lay this out to exactingly. The 3D look has never been a strength of mine, and you’ve just laid out exactly where I need to improve. Thanks so much!

    Also, mega kudos for asking the negative feedbackers to leave tutorials of their own. As they are clearly twice as skilled as every other reader here, I’m sure their own versions will be mind-blowingly spectacular. I wait with baited breath. :-)

    ( Reply )
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      Matthew Booth August 27th

      Thanks for your feedback and kudos Carlene. I am really happy that you found it useful!

      ( Reply )
  51. PG

    matt August 26th

    That’s an awful lot of steps for a pretty mediocre effect. Everything was looking good until you started doing the highlights. The highlights just aren’t effective, they don’t work.

    ( Reply )
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      matthew booth August 26th

      The idea is to follow a certain way of thinking when it comes to adding highlighting and lighting to an abstract object or idea based on real object. While it was never intended to be an all encompassing 100% realistic result, one could follow the steps and create art work at whatever skill level they are at (which is why there are that many steps). Please let me know what you would have done differently or show me an example of a similar art piece that you created with more effective highlights.

      ( Reply )
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    Kasper August 26th

    Awesome tips! Thanks!

    ( Reply )
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    Robin Crandall August 26th

    Hey EnforcedCrowd,
    I followed your link to “your” version on deviant art. It basically the same if not inferior to the results of this tutorial (except for some added text). You have this work for sale? AND placed a Creative Commons license on it .i.e., No “derivatives” and no “Commercial” works. Either you don’t get it or your a parasite sucking Matthew Booths creative blood. I believe Matthew and/or Envato have a common law copyright on this tut just for presenting it here. I don’t see anything wrong with using techniques learned elsewhere, but do your own work don’t sell someone else’s. I don’t think the link you provide is enough to justify plagiarism.

    ( Reply )
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    henrietta August 27th

    wow thats awesome..very detailed and easy to understand

    ( Reply )
  55. PG

    Foxoo7 August 27th

    this is really cool..thank u.

    ( Reply )
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    ReKieM August 27th

    beautifull work ! thank you for this tutorial very detailed !

    ( Reply )
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    luis M August 27th

    amazing i always thank people who take their time to teach others like me , keep up the great work and dont pay attention to those remarks that you work doesnt look good it looks great to me .

    and for those who critisize his work why dont you show us some of yours ?

    thanks againa for this great tut :)

    ( Reply )
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    BogDinamita August 28th

    i am loving this, exactly what I needed, I’ve been trying to add some 3d to a planet, now this is great

    ( Reply )
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    vishva August 28th

    Thanks for your effort.

    ( Reply )
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    Symon August 28th

    Now we like that. Thx.

    ( Reply )
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    tck August 28th

    Great Job, thx and keep it coming………………..

    ( Reply )
  62. PG

    Hinode August 29th

    i DON’T UNDERSTAND PART:

    Step 6 – Contouring the Marble Texture

    I can’t do it, it’s different than oriinal…and what is ‘Command’ ?

    Also it’s hard to me to do ‘ Filter > Distort > Spherize’ …i ca’t use it…

    Please help me :)

    ( Reply )
  63. PG

    Clay Jackson August 30th

    Damn it feels good to read this tut. Thanks for posting.

    ( Reply )
  64. PG

    Spartan August 30th

    Very good tut. The texture and the light effect on the ball is nice-looking.

    It’s juste a shame that the key sux (perspective and details) and I don’t like the last background which is oversaturated.

    Anyway, I didn’t read but it is very detailed, nice job Matthew even if it could be more realistic ;)

    ( Reply )
  65. PG

    Яâ\/Ї August 31st

    thanks Matthew……..nice detailed tutorial

    as i feel the desaturated background was looking better than final one……it had more depth than the saturated on……

    …..actually tutorials are for………. what can be done more than how to do…..

    i think some of them are stuck if key is not looking real then how to make it look real………. u didn’t taught them that

    ( Reply )
  66. PG

    CMYK August 31st

    Nice Tutorial

    Nice Blog!!!!

    Thanks!

    ( Reply )
  67. PG

    Hinode August 31st

    hello, hel me please….what’s the Command is?…………

    ( Reply )
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      Hinode August 31st

      hello, help me please…what’s the Command…i hate my keyboard…

      ( Reply )
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        matthew booth August 31st

        Hi Hinode, if you need help you can email me mvbooth at gmail dot com

  68. PG

    AzteKpr1de September 3rd

    Lots of cool techniques included in this tut. Thanks!

    ( Reply )
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    Manuel September 7th

    very detailed. beginners should be able to do it too.

    i was almost done, then ps shut down..pity

    ( Reply )
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    Victoria September 10th

    Nice Staff!

    ( Reply )
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    Daniele. September 19th

    Very long, too much.
    There are passes that are not usefull, only a loss of time.

    ( Reply )
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    Michiel October 24th

    Hey, great tutorial!! Learned a lot about spheres and a lot of shortcut keys:)
    Thanks!

    ( Reply )
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    Behzad Saeedi November 1st

    Excellent !
    Good tutorial for shadows and lights :)

    ( Reply )
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