Using Photoshop and Your Brain to Produce Diorama Illusions
Jul 8th in Photo Effects by Don Engel
Have you ever built a diorama? It's a depiction of a scene in miniature. Or perhaps you remember owning a dollhouse or train set as a kid. You lay on the floor, inches away from tiny versions of full-size objects. In the background, your brain was busy writing the software that makes this illusion effective.
This fun photo treatment can be performed by almost anyone in short order, once some basics are understood of how the brain processes images. Let's get to it!
Background 1: Understanding the Mind's Eye
The mind is an interesting construct. I'm sure you have spent some time looking at optical illusions. Why do they work? Why is it that we see some things that aren't really there?
At the risk of sounding a bit Zen for an image editing tutorial, the answer becomes clear when you remember that you are not actually experiencing reality when you look at the world. Instead, you experience an internal representation of data from your sensors (in this case your eyes).
When you were very young, your brain wrote the software that it uses to process image data from your eyes. The more reference data this software collected, the more solid its view of how things look became, and (importantly for this effect) how those different things appear in varied situations.
Background 2: Effects of Depth of Field on Perception
Your brain developed a fairly simple set of rules that it uses to determine what looks right with regards to size and position. Here are some of them that are pertinent:
- Objects close to us have higher resolution than objects far away.
- The object that has your central focus is seen clearer than one that is on the periphery of vision – even if the peripheral object is nearer to your eye.
- The further away a scene is from you, the flatter it appears and the less detail it contains (comparatively) to close-by objects.
- Very clearly defined objects are either: very close or very large.
Depth of field is a term that many of you will be familiar with. It describes how far away something can be and remain in focus. You can easily see its effect if you hold your hand flat in front of your eye, so you can see past it. Close an eye, then focus on something across the room and you'll see that your hand fuzzes up a bit, switch focus back to your hand and it will be crisp while the background blurs.
What we do in this effect is selectively alter depth of field so specific parts of the image are blurry when they would not be in a real scene. We either break or flop the processing rules above, and your brain attempts to make sense of what it sees.
Background 3 – Effects of Lighting, Color and Detail on Perception
Also important to your software are the representation of lighting, color, and details in an image. Here are some rules your brain uses when it processes these variables from an image:
- Real scenes are more detailed than man-built models. (Think of the difference between matchbox cars and real cars).
- Real objects vary in their coloration more than model objects, and are often weathered. (toy companies use this often now, in battle-damaged toys, to increase their realism).
- Lighting conditions are different between real objects and model representations. (Most models are seen indoors, under direct artificial light as opposed to in full spectrum sunlight).
Two notes before beginning. First, when I recommend specific feathering values (like 50px) I am basing these values on the images included for PSD Plus members. If you are using your own images, or the 600px wide versions here, your values may need to be lessened somewhat.
Second, I suggest saving the various selections we'll make whenever this tutorial creates a selection area. I've saved them in the PSDs that come with PSD Plus membership, but it is a generally good practice that can save you a lot of time on any project, especially when making complex masks you might need again. The save selection dialog looks like the image below, and is accessed via Select > Save Selection.
Image 1: Applying the Diorama Technique to a Landscape Image
This is a picture I shot in Shinjuku, Tokyo in October 2008. Your brain is telling you a few things about it:
- Almost all the picture is in focus, but there is not a ton of close-up texture and detail; the data was probably collected far away from the image contents.
- It knows that you are mostly looking at large things – cars, buildings, et cetera; since they are small in this image then you must be far away.
- The objects at the fore have slightly higher detail than objects further away, and the loss of detail is consistent with landscape references you've analyzed before.
Combined with the depth of field information it has gathered, your brain comes to this conclusion: You are looking at a scene of large objects, taken from far away.
Now that we know what rules our software uses to come to this conclusion, it's time to break them.
Step 1: Selecting a Focal Point
Choose a portion of the image that you'd like to highlight. There is really just a single rule here: the selected focus should be in the mid-ground. Here, we will use the trucks on the street. Follow the instructions below.
Step 2: Creating and Feathering a Selection
There are several types of selections we can use for this technique, but in this case we'll use a shifted oval. Since Photoshop doesn't allow rotation of selection marquees, we have to use a path and then make it a selection.
Convert the work path to a selection.
Invert the selection and then apply a Feather, as indicated below.
Step 3: Applying Simulated Depth of Field
We'll use the Lens Blur filter to blur the image in the area outside our focal point. The Lens Blur filter works outside the selection (i.e the selected area is left alone while the area outside the selection takes the effect), so do not invert this selection.
Step 4: Applying Lighting Effects
First, we open the curves dialog (Command + M or via Image > Adjustments > Curves). Drag the curve slightly upwards to blow out the image.
Next, we use the Omni light to simulate an all-over artificial light. You can access it from Filter > Render > Lighting Effects.
Step 5: Adjusting Color
Toys and models frequently have deeper color and are more vibrant than their real-world counterparts – partly because they are not subjected to the same dust and weathering and partly because kids like bright colors. This is easy to achieve by pumping up the vibrance and saturation a bit. Set Vibrance to +30 and Saturation to +40.
Step 6: Final Step for Image 1
You might notice that the previous step pumps up the blue in this image to a distracting level. After applying the Vibrance/Saturation settings, we fix this by using auto-color under the Auto-Color menu (Command + B), and our first image is complete!
Image 2: Applying the Technique to a Flightline of Airplanes
This image is an US Air Force file photo of F-22 Raptors on a flightline. It can be found here. What makes this image look real as opposed to a diorama of the same scene?
- There is a high level of detail in all the objects shown.
- The background is very detailed for how far away it is.
- The lighting is consistent with sunlit aircraft.
- The nearest aircraft is the most detailed, with rear aircraft losing details, as expected.
Really, it's no different than our street scene. Where our execution will differ is in the precision and number of our selections. Where in the city scene it was enough to select a single feathered ellipse, here we must take care to mask the details of the aircraft in the middle, which will be our focus.
Step 1: Removing Detail
The image has far more detail than a model would generally have. Use the Clone Tool and Patch Tool to cover up excessive details like rope lines, tarmac imperfections, etc. You can work a quick and dirty in the back and foreground, since heavy blurring is on the way in later steps.
Step 2: Defining our Selections
On this image we will be defining four distinct areas for treatment – the fore, mid, mid-back, and far-backgrounds will each have their own masks.
Making the Foreground Mask
The foreground mask contains the foremost aircraft, as well as the ground beneath it. Use the polygon marquee selection tool to select an area as shown below, then invert the selection (Command + I) to make sure that everything in the foreground is selected.
Use Lens Blur with settings similar to those shown below. I've used a mild specular highlight setting to increase the brightness of some of the higher tones.
Use Command + D to deselect. Select the Pen Tool, and draw a path like below, then turn it into a selection like you did in the "Shinjuku Street" example. Feather the selection 50 pixels, invert the selection, then apply a Lens Blur with a radius of about 47. That's all for the foreground.
Making the Background Masks
The far background mask contains the buildings and grass, but not the rearmost airplanes. The mid-back contains the rear tarmac and the rearmost planes.
Use the Polygon Select Tool to make a selection as shown, then invert the selection (Command + I). You don't have to be super precise here; make sure you leave a little room around the vertical stabilizers of the rear aircraft.
Use the Refine Edge (Command + Alt + R) dialog to make sure that the far background does not intrude on the tails of the aircraft.
Apply a heavy Lens Blur (with a radius of 55) to the far-back selection. Invert the selection again. Use the Polygon Select Tool, with the Alt modifier key held down, to subtract from the selection so it looks like the marquee below. Try to be fairly precise near the vertical stabilizers and wings of the mid-ground aircraft, as we won't be doing too much feathering here.
Feather this selection just 5 pixels, then invert it. Apply Lens Blur again with a 25px radius. Finally, Deselect using Command + D.
Step 3: Lighting and Coloring the Image
Open the Curves Adjustment Tool (Images > Adjustments > Curves or Command + M). Adjust the curve upwards to blow out the image slightly, as in the last exercise. Don't overdo it.
Next, I'm going to use a wide spotlight from the Filters > Render > Lighting Effects menu, with the focal point located on the mid-right aircraft and with the direction of the light pointing the same direction that the sun points in the original shot.
We'll pump the vibrance a little less this time, using the Image > Adjustments > Vibrance dialog. I used a setting of Vibrance 18 to make this final image. I did not modify the saturation, since the tarmac has a significant amount of brown in it as well as gray. Increasing the saturation would make it pop out too much.
Step 5: Final Detail Removal for Image 2
You may wish to spend a moment using the Blur and Clone Tools to reduce additional detail. In this final image, I spent a few seconds blurring out some of the details on the mid-ground airplanes (mostly small coloration differences on the tops), and cloning an unneeded shadow on the roof in the far-back. The final image two is below.
Afterword 1: Which Images Work Best with This Technique? Which Don't?
Images taken from an angle and from above tend to work best for this effect, although I've seen some great examples from straight down as well. Shots taken directly from the side, and which lack good fore-mid-back separation, are not generally good candidates. A crowd of people taken from a balcony will work great. A picture of a person against a brick wall would be a poor choice.
Additionally, images that contain very few recognizable objects are not good. Also, many objects that are of similar size won't usually work either. For the illusion to work, you brain has to process a disconnect, and if there is not anything it can reference, your brain will decide that the image is normal, and see it as such.
A normal person will almost always refer back to what they expect an object to look like. If you take a picture of an abnormally large object (say, a giant prop coffee cup), and photograph it in isolation, very few people will say "oh look, you took a picture of a giant coffee cup!" To the last, anyone asked to guess its dimensions will say it is a normal sized cup of a few inches across without the benefit of a contrasting reference point.
A good example of using this technique in reverse can be seen in any "I Shrunk the Whatever" style movie. You have probably never seen a normal-sized person next to a 40 inch tall coffee cup and donut sitting on a football field sized table. You have seen many reference images of a regular cup and donut. Having been primed that the movie is about people getting shrunk down, your brain creates an instant mental image of a very small person next to these common objects. Sometimes called forced perspective, we are using this technique in reverse when we miniaturize our scene.
Lastly, images with people in them where the people's faces are clear and visible don't lend themselves well to this technique. You are just too well programmed to see faces as real. Heck, we see faces even when they aren't there half the time. When dealing with people in your images, it is preferable to blur their features a bit even if they are the object of focus think about action figures when going for this effect in shots where people are present). But in general, I recommend staying away from using people as your subjects.
Afterword 2: What Ruins the Effect?
Being too aggressive with blurring, hard edges between blurred and unblurred areas, blurring where none is expected (as in the vertical stabs of the middle aircraft in the last example) will all decrease the effectiveness of the illusion.
Being too over the top in your lighting and coloring will drop the brain out of thinking that it is a photo of a miniature scene and into thinking that it is a doctored image. Mostly, it becomes a distraction that the viewer will fixate on instead of giving in to the illusion.
Leaving excessive details can detract from the technique as well. Don't go overboard, but do eliminate or reduce things not commonly seen in miniature – pavement cracks, distressed colors, etc.
In closing, the number one killer is choosing a bad source image. You will know quickly (within the first blur usually, or just on looking at it after you've done a few) whether an image is ripe for miniaturizing. If the effect isn't popping after a short effort, analyze whether it's your technique that is the issue, or just a bad choice of source material.
Thank You & Teach the Teacher!
Other than that, have fun with this! If you do some of these of your own, or have other suggestions on how to improve or add to this technique, please add them to the comments, with links to your creations. Tutorials are a two way affair, and I hope to learn from you, and hope you've learned from me.
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User Comments
( ADD YOURS )ph July 8th
this is great! =D
( )first?
Jeevan July 13th
Indeed it is. Great tutorial for a newbie to learn the basics.
( )Simon July 16th
Don’t really know if I would call that the basics tho… anyway nice effect.
myself July 8th
Good tutorial
( )matthew booth July 8th
Cool effects! I also like the motion blur effects where you can take a person sitting motionless on a swing but do a motion or radial blur on the background to imply that the person is swinging.
It’s not the most technical tutorial but it’s tutorials like these that can be combined and added with other effects/tutorials to do some awesome things. Great job!
( )Don July 8th
Neat idea…haven’t tried that one yet, but I will!
( )bodhi July 8th
Nice effect.
( )Thanks.
Max July 8th
cool effects! thanks a lot!
( )lawrence77 July 8th
cool one Don…
Keep it up….
( )John July 8th
I don’t think I’ve ever seen a new post this quickly after it being posted.
Great effects- although I find the airplane one somewhat awkward because I tend to focus on the empty space in between the 2 middle jets. I think I would have liked to see just one plane, not 2 and the space. Then again I have weird problems with disliking eye strain, and being pulled around- if that makes any sense
( )Don July 8th
I can see that being an issue, yeah – especially if you aren’t generally a fan of optical illusions. Perhaps you can crop it and link to your image? It would be interesting to see if it enhances the effect.
( )John July 8th
I quickly played around with it and found that adding a slight blur to the left middle jet helps to focus on the right middle jet.
Having just one focus is easier on the eyes, similar to the first tutorial where just the small area surrounding that truck is on focus.
This is really crude, http://tinyurl.com/neb6bx and maybe I am defeating the purpose of the diorama feel and just making it a spot focus “portrait”
Thanks for the technique!
Evan Riley July 8th
Great Effect! Thanks for the tut
( )Jay July 8th
I hate to say it, but this tutorial was copied from wired magazine, except with a little more information and explanation.
( )I’m pretty sure that that doesn’t agree with the rules here…
Jay July 8th
Maybe not copied, but very similar
( )matthew booth July 8th
most tutorials aren’t unique in their subject matter. Like you said it expands on the explanation and information. How then does it break the rules? If pure originality is a requirement then a lot of tutorials should be banned.
Don July 8th
I’m pretty sure that it wasn’t, (since I wrote it I sort of know) and that’s a hell of an accusation, Jay.
Since I haven’t read “Wired” since about 1995, I can say that anything you see as copying is a superficial resemblence at best. This technique isn’t anywhere NEAR new, and has been around since the early days of photography.
( )Don July 8th
Although, to take this positively, I suppose I should be flattered to think that the text here is good enough for print mag publication – so thanks for that.
frank roosy July 10th
most of the tuts here on psdtuts are varied slightly from older existing tuts (mainly computerarts). they get away with “originality” by saying they are “similar” but not exact ripoffs.
i mean, honestly, how many tilt shift photoshop tutorial variations have you seen on the internet in the past few months? is this one any different or better? nope. nothing to see here. move along.
( )arscherz July 8th
*REALLY* interesting. Thank you so much for this.
( )prekesh July 8th
Nice ! The extra explanations that you’ve added are really nice, i’ve been researching these types of images for the past few days now and this tutorial has been really insightful, thanks.
( )KJ July 8th
That’s a nice straightforward tutorial. Thanks for sharing
( )ktyellow July 8th
very good, thanks for the perfect Engel will take this into account from now on.
( )omtay38 July 8th
Cool Tutorial! Just a note, in Step 2 of Image 1, you state that “Since Photoshop doesn’t allow rotation of selection marquees, we have to use a path and then make it a selection.” Actually, it is possible to transform selection marquees (at least as of Photoshop CS4). Just make an initial selection, then go to “Select > Transform Selection” and you get transformation handles. Just a quick time saver to cut out a step or two. Cheers!
( )Don July 8th
Sweet! Never knew that. I guess that’s one reason I love these tuts – someone always finds a way to improve them.
I’d never been able to do it in pat versions, and so I just never knew it had been added, so I’ve done it this way for years – old habits and all. Nice tip, Orntay!
( )Andris July 9th
Just tried to transform selection in Photoshop CS3 and it works like mentioned above.
Nice Tut by the way.
Don July 9th
Cool, thx – I’ll be adding it to my workflow for simple selection work. Nice thing though is the way I have always done it is still applicable as a technique if you need a complex selection and it isn’t working out with the lasso, polygonal lasso, magnetic lasso, etc etc…
Can you distort a selection, I wonder? Would be useful for selecting things like windows,boxes/etc that might have perspective on them.
Paul Cooke July 10th
…or even quicker Control click on the selection and scroll down to Transform selection. To Distort the selection – once you have clicked on Transform selection control click on ithe selection again and you get all the Warp, Perspective, Skew etc options. Ta for the tutorial. Very effective.
Kendall July 8th
This Photoshop effect is borrowed from photography, in which you traditionally use a tilt-shift lens to get the same diorama-like effect.
This effect is nothing new, but it’s good to have multiple resources on the internet to learn about it.
I wrote a simple tutorial about creating tilt-shift effects in Photoshop a couple months ago at http://www.thebookofblog.com/tilt-shift-photoshop/
( )Don July 8th
Wow, the city image and the boat image came out wonderfully. Thanks for sharing.
( )Kendall July 9th
Thanks for the thumbs up, Don. Much appreciated!
Don July 8th
I noticed an error, BTW, in my tut and figured I’d mention it – I tried to correct prior to publishing it, but I wasn’t able to in time.
Regarding the area affected by the Lens Blur filter, there’s a lil’ checkbox near the top of the filter box that reverses the area that the effect… well…. affects.
So some of the selection inversion might not be required for you, depending on how that box is set on your install. Sorry for any confusion.
( )no name July 8th
thanks for this tutorial
( )Symon July 8th
i like this, a lot! Not seen it before and can’t wait to give it a try.
( )Tim July 8th
Isn’t this better known as ‘faking tilt-shift photography’?
( )Don July 9th
Sure, if you’d like that term, it works as well.
( )mat July 12th
It’s not about terminology. It’s about the fact that this effect is typically achieved optically using a tilt-shift lens, negating the necessity to fake it in Photoshop.
Don July 17th
I suppose if by “typically” you mean “having an SLR on which you can mount a homemade or expensive store-bought lens” Then you’d be right on the money.
Moksha Solutions July 8th
really cool, thanks
( )spidermonkey July 8th
What a fantastic tutorial! It’s so simple yet so effective. Very well detailed too. Great work Don!
( )vik July 8th
Very nice work
( )Diego SA July 8th
Well explained! Seriously, I’ve never known this effect is called Diorama Illusion! Cool name! Thanks for this post, It’ll come in handy!
( )Don July 9th
Truthfully, it’s just what I call it, but tiltshift is acceptable (and probably more common). Tiltshifts are technically a photo effect produced by a special lens, though – in the end, it doesn’t really matter
I actually came across this style first after my Tokyo trip, and saw a cool gallery with images of Tokyo iwith this look. It’s those images that are what I analyzed to figure out how this was done. A photographer friend later turned me on to the actual name “tiltshift”, but by then I had the habit of using my own description.
( )b July 9th
i was gonna say why dont you justtcall it tilt shift doesnt matter
fyi theres a cool short film made using tilt shift i recomend it it really show this thechnique well
nice tut
Diego SA July 9th
Honestly, I prefer Diorama Illusion than Tiltshift. Sounds more beautiful! But I’m glad you told me its true name!
Thanks a lot!
Musam July 8th
Thanks for the tuts. Really great!
( )yeah!
amidude July 8th
J-model C-130 in the background!! w00t!!
( )WallPaperDude July 8th
This ‘effect’ has been getting a lot of attention lately.
( )Don July 9th
Yeah, It’s interesting to see how things come into vogue. The faked HDR stuff is also seeing a lot of traction, I’ve noticed. NOt entirely sure why ‘effect’ is in quotes though….
( )Gfx-Dzine July 9th
Great refreshing tutorial – thanks
One minor detail: In Step 2 you wrote that to inverse a selection to use Ctrl+I while in fact it’s Ctrl+Shift+I (guess on a mac it’s Cmd+Shift+I then)
Thanks again.
( )Don July 9th
Thx for the catch! I went back to my draft, and saw that I had originally had the proper shortcut, so not sure how it got changed on the way to press.
( )Diesel Laws July 9th
Great Effect, I have seen it everywhere but great to know how to do it and WHY it works! Thank you so much!
( )massafakka July 9th
lol i love it!!!
nice written and explained…
ill try that one out fore sure.
thx v much bb hun
°;°
( )tibô July 9th
ty
( )Mr Kuzio July 9th
REALLY GOOD TUTORIAL!!
I love this effect of the focus.
( )Thanks a lot!
MATT. July 9th
Creating a fake lens blur on a picture is called til-shift photography
the tut is cool, it’s detailed enough to understand the principles of a camera lens, and define several grounds with several levels of blurring and exposure
( )OktayOe. July 9th
Really nice, thank you !
( )TuanAnh July 9th
Nice done! thanks a lot!
( )Rasmus July 9th
It’s ok.
I learned tilt-shift from this tutorial: http://www.tiltshiftphotography.net/photoshop-tutorial.php
There’re lot of things to learn from these techniques.
( )Don July 9th
Really nice! A lot of the steps are the same as mine, but it’s neat to see which ones are different too. I like the image he used too.
What I wrote was a result of simply trying to duplicate the effects I saw in those Tokyo images – as such, I tried to include the “why” and not just the “how” of the technique. As a fan of science in general, I always approach things from that perspective.
( )Geoffrey Scott July 9th
Simple and effective tutorial if you’re on a budget. You can also use Alien Skin’s ‘Bokeh’ (you get the added bonus of lens distortion using the selection of famous lens manufacturers); if you want to fork out the extra $$$.
http://www.alienskin.com/bokeh/
( )bill July 9th
For your before and after shots you should use the jquery before/after plugin http://www.catchmyfame.com/2009/06/25/jquery-beforeafter-plugin/
( )Don July 17th
It’s only my second tut here, so I was not aware that I could use jQuery – I will ask Sean if that is acceptable for future tuts. Thanks for the tip.
( )Andy July 9th
Good tutorial but I ask myself if this method is good enough to fool a photographers eye.
( )Don July 9th
Probably not. Luckily, I don’t design for that narrow an audience. It’s probably a lot like fooling ANY professional in their field. If you are into computers, think about the eye-rolling you do whenever you see “computers” in hollywood films. It is always bullcrap, and every expert knows it, but the majority of the audience is just there to enjoy it.
( )Dullface July 9th
Being just an amateur photographer, with about 2 years of proper experience behind me, it’s easy to tell when it’s “real blur”, o bokeh, and when it’s faked. I’ve yet to see anyone fake it believeably. (That doesn’t make this a bad tutorial, it’s quite nicely done in fact. I like how much text there is for a change.)
( )BogDinamita July 9th
I second Dullface, meaning that I really like your explanations. It’s not the kind of tut where all our jaws drop and we go ‘oooohhhhhhhhhhh’ and ‘aaaaaaaaah’ etc. but I can say that your explanations make the process very acknowledgeable and easy to understand, which means, easy to apply to other images.
great job, you’re one of the lesser writers that actually didn’t miss the point of making a tutorial
Melody July 9th
I dont know..I like the planes more..I think it just has to do with the quality of the original shot..
But I do agree with your statement ^^ above about just enjoying what you’re looking at instead of nit-picking..as long as the effect has been done well enough to convey what the artist/creator wants to the audience…it’s alllll good..
Besides, there are plenty of famous works that aren’t always technically correct.
( )Andy July 9th
Well some time ago I created more or less photorealistic 3D graphics. You have to spend much time and effort in creating those images and while you create them you always have to ask: does the objects surface look realistic, is the shader you chose (=surface finish) realistic enough etc. So I’m not a nit-picker but maybe I’m used to ask those questions.
( )Uzayr July 9th
Some nice effects here – good tut.
Although I don’t really think the city one has come off to well. I think the lighting effect ruins it. Personally I would have increased the saturation and contrast slightly to give it a slight ‘unrealistic’ look because that’s how miniature models are.
The second picture is quite good though.
And I also like the fact that you are taking your time to reply to a lot of comments and acknowledge what people are saying.
( )Don July 9th
Thanks for the reply. I think that, in retrospect, you are probably right on the saturation levels. Since most of what I know RE this effect is all trial/error, it is really nice to see people who are suggesting ways to improve it.
As for all my comments, I’m just copying them from Wired anyway, so no big deal
.
( )Vitor Hugo Maia July 9th
good job with the planes
( )Carrie July 9th
Great tutorial! I’ve seen tutorials for the same effect all over, but this is the most in-depth one I’ve seen yet. I like how you explain the “why”, not just the “how”. It’s also great that you came across this via trial and error, rather than seeing it elsewhere and simply putting it into different words.
( )macias July 10th
nice one
( )Vidiya July 10th
thats really dazzling post from you, i really like your designing material Don Engel, hope you keep working on these kind of designs.
Thanks
( )Vidiya
Sam Owen July 10th
http://www.recedinghairline.co.uk/tutorials/fakemodel/ has been a well known tutorial and this is simply an extension of that.
( )Don July 17th
Ummmm… Thanks?
Seriously – why is it that when one person reads something among the billions of websites the automatic response is “oh it’s from Wired/Obscure Website X/My mom’s basement?
What drives the mind of the internet detective?
( )Steven Jaimangal July 11th
I love this effect i think i have some really great ideas how i can emphasize this in my upcoming tutorials. I will make sure to source this, because it is such a wonderful effect, thanks for the tut
( )sabithpocker July 11th
ceate an alpha channel, color it with black grays and white, color it keeping in mind whcih objects are nearer and which farther. Once you have your alpha ready go to lens blur and apply lens blur with your alpha selected(there is drop down in lens blur). Now you can change focal lengths and see the change it will be just like focusing on camera(not exactly)
Also if you experiment experiment with pic of ppl scattered in different distancec from camera, atleast one in closeup.
Im nt good at explaining things, so i would like to specify that i ws talking abt applying multilevel Depth of field easily.
If anything is not clear feel free to mail
( )Don July 17th
AMAZING addition., Thanks!
( )v. Manga July 11th
nice tutorials i like this one.as a greate job. it is an amazing work.
( )RAJX July 11th
Thanks..love the effect…Nice and subtle.
( )Michael July 12th
This is a wonderful tutorial, I had found a much simpler tutorial but it can’t ever hope to produce these type of results. Top notch stuff as always.
( )Landscape Photography July 12th
Cool tut, I’ve seen this technique becoming quite popular recently.
( )Arun J July 12th
Very interesting tutorial. Love the background information.
Not to nit-pick, but the Tokyo illusion would have been better if not for the bright red tail lights of the vehicles.
( )Don July 17th
No, PLEASE nitpick! That is a really good point, and one that I will address in anything I do in the future with this style. Great observation.
( )Rafi July 12th
works easier with the gradient tool in the quickmas mode.
( )Don July 17th
This can definitely work too; for simpler subjects it might even be preferred. I used this technique because of the complexity of the foreground images.
( )Cloud Web Solutions July 13th
great effects!
( )Maurizio Liberato July 13th
Very cool technique! well done!
( )salim July 13th
Amazing .. it called tilt cam ya?
( )Don July 17th
Yeah, the term is “tiltshift” when done with an actual tiltshift lens. Most would call it that whether it is faked in PS or optically achieved. I’d recommend using the term because it’s pretty widely accepted.
( )Morris July 16th
I discovered tilt shift on this tutorial here
http://www.photoguides.net/photoshopping-tilt-shift
It’s basically the same, just a bit simpler.
Great work with the tutorial
( )Thomas Express July 17th
wow great technik, thank u
( )kkm July 21st
finally, I would like to know about this picture, when I found here, thank you very much.
( )John July 21st
This was awesome!
( )Kumar Harsh July 27th
excellent… one of the best tuts i’ve come across so far !!!
( )skinnybabe July 29th
Thanks dude!
This is so nice
As a beginner I learn a lot from this
( )Giallo July 30th
Beside the effect, wich is very nice, the tut is very interesting because you explain us the general process and factors wich influence the success of achieving such result.
( )To reduce the details it’s also interesting the “Smart Blur” filter: very often you can reduce grunge,cracks, patterns and tiny details..it works fine with great surfaces (such as the ground in the planes image) and also the “Surface Blur” can be useful. =D
dhsdhsdh October 5th
In Australia there is a whole comercial using this effect
( )Heather @ PSD Tutor Roo October 16th
This is a great way to transform an ordinary photo into a conversation piece. I really like how the technique can be achieved in a few steps unlike some tuts that require a million steps to reach the end result.
( )Provinggroundz October 19th
cool now i can make some adult swim bumbs
( )thanks to this tut
Donald October 21st
I really learned a lot from this tutorial, and I think it will be a useful tool.
( )